The idea of automatic escape pods was suggested over at another thread: http://starmadedock.net/threads/ship-explosions-how-we-should-handle-dead-ships.21657
I don't want to detract from the other escape pod threads:
http://starmadedock.net/threads/escape-pods-how-to-make-them.21791/
http://starmadedock.net/threads/escape-pods.21729/
Physically constructed escape pods are awesome for saving the player... but what about the Crew?
What if there were a subsystem or effect system that, when activated, would launch escape pods and save your Daves?
So here's what I imagine this would look like... At some point in the future after crews are more developed, you have a crew of Daves, and Ellens who you have trained up from space cadets. Suddenly you realize you are in some peril. (Pirate dreadnought, black hole, sabotage, the cause doesn't matter) You activate the system, to sound "Abandon ship"... Or maybe you were busy, and now the core is overheating, which might automatically trigger the system.
At a fixed rate dependent on the number and/or geometry of enhancers, your crew begins to eject.
Conceptually: an escape pod will be a single-person life support capsule with a high energy-short-term reactor, thrusters, jump system, beacon and single-use transporter
A simple algorithm runs to select a destination within range (7 sectors?):
Once per (x number of ticks) a random crew member is removed from your ship, and a smart-missile effect is launched from your ship. It travels like a nuke missile, vulnerable for about 5 seconds, then warp-jumps to the destination selected above, depositing the crew member in or on the selected structure as soon as the pod gets within transporter range.
If the target is open space, the pod sits there (as a beacon block) until a friendly or neutral transportable entity comes within range. Then they transport to it.
This is a rough idea, full of holes and vulnerabilities to abuse.... Still, I think we need SOME way to save our valuable crew from a core-breach...
I don't want to detract from the other escape pod threads:
http://starmadedock.net/threads/escape-pods-how-to-make-them.21791/
http://starmadedock.net/threads/escape-pods.21729/
Physically constructed escape pods are awesome for saving the player... but what about the Crew?
What if there were a subsystem or effect system that, when activated, would launch escape pods and save your Daves?
So here's what I imagine this would look like... At some point in the future after crews are more developed, you have a crew of Daves, and Ellens who you have trained up from space cadets. Suddenly you realize you are in some peril. (Pirate dreadnought, black hole, sabotage, the cause doesn't matter) You activate the system, to sound "Abandon ship"... Or maybe you were busy, and now the core is overheating, which might automatically trigger the system.
At a fixed rate dependent on the number and/or geometry of enhancers, your crew begins to eject.
Conceptually: an escape pod will be a single-person life support capsule with a high energy-short-term reactor, thrusters, jump system, beacon and single-use transporter
A simple algorithm runs to select a destination within range (7 sectors?):
- Is there another faction/friendly ship station or planet within range? If so, select nearest destination.
- elseif there is a planet or neutral/abandoned base within range? If so, select nearest destination.
- else select a sector 7 sectors towards faction home-sector.
Once per (x number of ticks) a random crew member is removed from your ship, and a smart-missile effect is launched from your ship. It travels like a nuke missile, vulnerable for about 5 seconds, then warp-jumps to the destination selected above, depositing the crew member in or on the selected structure as soon as the pod gets within transporter range.
If the target is open space, the pod sits there (as a beacon block) until a friendly or neutral transportable entity comes within range. Then they transport to it.
This is a rough idea, full of holes and vulnerabilities to abuse.... Still, I think we need SOME way to save our valuable crew from a core-breach...