I'm trying to find a way to control multiple layers of rail rotators from a central location. the 2nd and 3rd layers of rail rotators are traveling around the 1st rail rotator so placing the controls centrally causes them to rotate and therefore must have clearance to move or the whole system binds up. in the included screen shot you can see what i have mocked up. there is the main ship labeled Z attached to a central rotator labled A which has an entity Y attached at rotator B to swing out 90 degrees into the position shown. from there entity X is attached to rail rotator C to pivot in the opposite direction of rotator B by 180 degrees. essentially when reversed the 2 rotators will "fold" the entire arm into the side of the ship. the sequence would need to first activate B and C to pivot Z and Y out of the ship. then you can activate A to rotate the entire assembly.
without being in edit mode for the other entities i cannot link anything to the rotators.

without being in edit mode for the other entities i cannot link anything to the rotators.