- Joined
- Jun 28, 2013
- Messages
- 574
- Reaction score
- 153
I don't like the current AMC system. Too boring. Too repetitive. It's like using 9mm bullets for every job on earth.
So. Suggestion. New system. Splits weapons into 3 parts: Weapon block, Charge block, output block. No weapon will be complete with any missing.
Weapon block: like all those suggestions out there, each weapon has it's unique firing and damage mechanisms. Railguns, lasers, blasters, artillery, chainguns, launchers, stuffs... etc. These are the main blocks of the weapon, placed like they are now. They don't fire without a Charge block and an output block connected.
Charge block: Decides what the weapon fires (This is NOT an ammunition block. Ammo must never be a thing) . Different weapons have different charge blocks. Only 1 charge block is required per array. Different charge blocks do different things (effect fire speed, damage, COLORS) For example we could have, for chainguns, iron charge, lead charge, or something stramade-y like awesomite charge, then for lasers we could have frequency channelers. They all effect range and damage and firing speeds and are useful in different situations.
Output block: We could have all kinds of output blocks for different weapons, like interceptor channelers, heavy electron energy sequencers, light auto-lock missile targeting systems... etc. Still, only one needed per array. These decide on how the weapon will be fired, and play a damn major role in DAMAGE, RANGE, FIRING SPEEDS, and ENERGY COST. So for example, on my fighters, I will use interceptor channelers to catch other ships, on bombers I could use something heavier. Then on my capital ships I could use some giant ship specialized output block.
So, here's an example of a missile ship with these improvements. I could use missile launchers as my weapons, with a "light rocket" charge block, then use a auto-lock missile targeting output block.
This can allow a much wider variey of weapons and ships, and, in my opinion, is much better than the current AMC system. Uness, of course, you like to tape pistols to a tank.
So. Suggestion. New system. Splits weapons into 3 parts: Weapon block, Charge block, output block. No weapon will be complete with any missing.
Weapon block: like all those suggestions out there, each weapon has it's unique firing and damage mechanisms. Railguns, lasers, blasters, artillery, chainguns, launchers, stuffs... etc. These are the main blocks of the weapon, placed like they are now. They don't fire without a Charge block and an output block connected.
Charge block: Decides what the weapon fires (This is NOT an ammunition block. Ammo must never be a thing) . Different weapons have different charge blocks. Only 1 charge block is required per array. Different charge blocks do different things (effect fire speed, damage, COLORS) For example we could have, for chainguns, iron charge, lead charge, or something stramade-y like awesomite charge, then for lasers we could have frequency channelers. They all effect range and damage and firing speeds and are useful in different situations.
Output block: We could have all kinds of output blocks for different weapons, like interceptor channelers, heavy electron energy sequencers, light auto-lock missile targeting systems... etc. Still, only one needed per array. These decide on how the weapon will be fired, and play a damn major role in DAMAGE, RANGE, FIRING SPEEDS, and ENERGY COST. So for example, on my fighters, I will use interceptor channelers to catch other ships, on bombers I could use something heavier. Then on my capital ships I could use some giant ship specialized output block.
So, here's an example of a missile ship with these improvements. I could use missile launchers as my weapons, with a "light rocket" charge block, then use a auto-lock missile targeting output block.
This can allow a much wider variey of weapons and ships, and, in my opinion, is much better than the current AMC system. Uness, of course, you like to tape pistols to a tank.