Combination lock activation block

    Joined
    Mar 31, 2015
    Messages
    281
    Reaction score
    95
    • Purchased!
    • Legacy Citizen 5
    Currently, complex logic systems are needed to achieve basic (and essentially insecure) locks. However, it doesn't prevent faction (or non-faction) members from accessing doors that they normally shouldn't have access too, like, for instance, private rooms or private storage inside of a station.

    So, I propose a one block locking/activation block. The block would have some configuration options:

    • 1-16 digit password
    • Alternate 1-16 digit master password, which allows resetting the existing password by those that normally wouldn't have edit permissions on the structure.
    • Selectable default state (either active "on", or inactive/"off"-- door locks would want to have a default state of "on")
    • Time delay in which the non-default signal should remain active after entering in the correct password (4-120 seconds, or "pulse" only if it's connected to a logic block and not a door) to keep doors open long enough for a player to walk through.
    When this block is linked to another activation block, or to a door, then, regardless of faction permissions, it can only be activated from that locking device. The password can only be changed by those with permission to edit the structure, and those that know the combination.

    Then we have storage... The texture on these things say "Locked" anyway, so lets add the ability to have passwords assigned to these things as well--and ensure that they can't be accessed the structure's named storage unless the person has build permissions on the structure-- with the one exception on ships, until ships can have a single owner and lock out faction members from entering them.