Collision / "Stuck" detection

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    Jan 15, 2014
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    Currently the detection for beeing stuck is really buggy. A few examples:

    On Singleplayer / Multiplayer

    - Hitting an asteroid (rock) with speeds >= 100km/h (and enough thrust of course) will push the asteroid away AND trigger the stuck detection

    Only on Multiplayer:

    - Two big ships crashing into each other with speeds > 10km/h can crash the server (not responding) when doing it for longer than 5seconds (newest version, 4GB ram for server available)


    This could be improved by:

    - When detecting an object NEAR (>= 5 blocks) another object moving disable the "stuck" detection for a short time (e.g. 10 seconds). If the objects are hitting each other they will start moving away and everything should be fine. After that time the "stuck" check should start again BUT only check in intervals and warn before doing anything / warping away.