refirendum 's reaction to the internal layout (I was giving her a tour) made me realize that the single loop/hub gravity tube layout for every room literally mindf*cks the shiet out of people not used to three-dimensional layouts. This kinda plays in favor of the ship's unsettling nature, which is good. I don't want people to start getting comfy while walking around this thing :p.
Here's how the whole system works. Every room is connected in a loop to a single hub (apart from the hangars and reactor rooms which share an intersection). Every room has a single exit, with the entry point automatically closing itself after a player has entered the room. The hub is logic controlled; the player has to press the appropriate labeled button, doing so will light up the rim of the right tube to take, which will open up once the player attempts to enter it. It's impossible to get in a tube without pressing the appropriate button.
The result is a bit disorienting. However,
you don't need to know where you are in the ship to get where you want, the system does it for you.
Idiot's guide to Charon interior navigation;
- There's a single exit out of each room.
- Don't manually open doors.
- Read the signs.
- Jump if the logic fucks up because of lag (if you get stuck in a tube).