Let's face it: Warheads are pretty garbage... but this thread isn't about Warheads' damage, nor is damage why these things are complete trash.
But Mr. Exozen, you ask: "Then why are they sooo bad?"
Wellllll... it's because they're simply too volatile to be of any use without being coated in a good layer of doors. This is absolutely unacceptable, and completely unnecessary.
What I suggest: Two stages for warheads, [Armed] and [Unarmed]. Armed Warheads glow red, blink and have that little "armed" texture on them. Unarmed warheads do not glow or blink, and say "unarmed" on them.
Make Warheads start [Unarmed] when placed. Activating them manually now opens a small UI, with options to arm/unarm, set a timer for, and prime the Warhead.
VERY IMPORTANT: Allow Activation Modules to be slaved to warheads, allowing the explosive to be armed and unarmed, but NOT primed.
But Mr. Exozen, you ask: "Then why are they sooo bad?"
Wellllll... it's because they're simply too volatile to be of any use without being coated in a good layer of doors. This is absolutely unacceptable, and completely unnecessary.
- Warheads LOVE to explode.
- Pressing F on them makes them stop glowing.
- pressing 'F' again makes them glow and immediately explode.
- At both stages (initial glowing, not glowing) Warheads explode on contact.
- Warheads can be slaved and primed by Logic.
- Warheads LOVE to explode.
- Logic cannot be slaved to Warheads.
What I suggest: Two stages for warheads, [Armed] and [Unarmed]. Armed Warheads glow red, blink and have that little "armed" texture on them. Unarmed warheads do not glow or blink, and say "unarmed" on them.
[Armed] Warheads: act like current; exploding on contact, when being shot, primed by Logic, or activated manually.
[Unarmed] Warheads: do not explode on contact, or when being shot*1; cannot be primed by logic*2,
but can be activated manually.
*1 configurable; I highly suggest the default setting to be "Destruction Prime Warhead Unarmed = false."
*2 configurable; I suggest the default setting to be "Logic Prime Warhead Unarmed = false."
but can be activated manually.
*1 configurable; I highly suggest the default setting to be "Destruction Prime Warhead Unarmed = false."
*2 configurable; I suggest the default setting to be "Logic Prime Warhead Unarmed = false."
Make Warheads start [Unarmed] when placed. Activating them manually now opens a small UI, with options to arm/unarm, set a timer for, and prime the Warhead.
VERY IMPORTANT: Allow Activation Modules to be slaved to warheads, allowing the explosive to be armed and unarmed, but NOT primed.