A list of things I feel that would make combat much more fun. It already is really fun, but this could improve it.
1. Make hull MUCH stronger. Like, nearly impossible to destroy.
2. However, make it so all weapons go through armor and damage the blocks behind it. This makes ships easier to repair, and when there is a point to building interiors it would be a good addition. Kinda like FTL.
3. Systems become offline for a time depending on how much damage they take. 50% is offline completely.
4. Air, so we can strangle people.
5. Control consoles instead of core, to blow up bridges.
6. Option to hide player life sign signatures.
7. Decrease damage to all weapons
8. Punch through effect would only armor, and not debuff shields.
9. Shields do not project over reactors, thrusters, shields, weapons, or decoration blocks. However, a system block with exposure to space gains a bonus, and one with a metal grill gets even more. This encourages exterior details.
This would make ships easier to repair, so we wouldn't have to scrap every time we got some damage. It also would make combat more disabling rather than kill based, because it would be easier to disable ships rather than kill them. With interiors and AI crew, you'd target their engineering section or whatever and kill everyone inside, wounding or killing crew members and destroying the consoles. Making it so you can buff armor without debuffing shields would have it so larger ships couldnt rip each other apart.
This suggestion creates thoughtful, interior based combat and doesn't change current builds.
1. Make hull MUCH stronger. Like, nearly impossible to destroy.
2. However, make it so all weapons go through armor and damage the blocks behind it. This makes ships easier to repair, and when there is a point to building interiors it would be a good addition. Kinda like FTL.
3. Systems become offline for a time depending on how much damage they take. 50% is offline completely.
4. Air, so we can strangle people.
5. Control consoles instead of core, to blow up bridges.
6. Option to hide player life sign signatures.
7. Decrease damage to all weapons
8. Punch through effect would only armor, and not debuff shields.
9. Shields do not project over reactors, thrusters, shields, weapons, or decoration blocks. However, a system block with exposure to space gains a bonus, and one with a metal grill gets even more. This encourages exterior details.
This would make ships easier to repair, so we wouldn't have to scrap every time we got some damage. It also would make combat more disabling rather than kill based, because it would be easier to disable ships rather than kill them. With interiors and AI crew, you'd target their engineering section or whatever and kill everyone inside, wounding or killing crew members and destroying the consoles. Making it so you can buff armor without debuffing shields would have it so larger ships couldnt rip each other apart.
This suggestion creates thoughtful, interior based combat and doesn't change current builds.