Chamber System Mechanics Improvement

    What should chambers be renamed to?

    • Advanced Modules

      Votes: 0 0.0%
    • Auxiliary Modules

      Votes: 3 100.0%
    • These names both suck.

      Votes: 0 0.0%

    • Total voters
      3

    Valiant70

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    Terminology changes:
    • Chambers -> Advanced Modules or Auxiliary Modules
    • Chamber Capacity -> CPU
    Mechanics Changes
    • CPU% is ship-wide.
    • Individual adv. modules can be activated and deactivated from a control panel provided there is enough CPU.
      • Modules have a "loading time" while the CPU brings them online.
      • Include a preset feature to enable quick switching between configurations instead of switching reactors.
    • Module block count requirement depends on the size of the system it modifies.
    • Multiple reactors are now possible. Destroying a reactor causes an explosion instead of just vaporizing the whole ship.
    • The failsafe module prevents a reactor from blowing up when it dies. Useful on multi-reactor builds. Might be irrelevant if you have only one reactor, because you're done for anyway.
    This seems like a cleaner and more sensible way to handle a buff system. I've heard a lot of people say tying everything into the reactor is weird. I'm inclined to agree. This makes more sense from a balance and gameplay perspective.

    Optional, but might be interesting (or it might just be weird):
    • Conduits connect modules to the systems they modify.
    • If you have multiple groups of one system, each group must have its own modules attached.
    • Only types of module cost CPU. Having two of the same type attached to different groups has no additional cost. (Scifi excuse: calculations are the same for all modules of the same kind)
    • Likely meta effect: Reduce the number of small system groups, and tend toward larger groups. Could be desirable.
    • Gameplay "flavor" effect: Connecting things together feels more like building some kind of machinery rather than just shoving blocks in available space.
     
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    Valiant70

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    I just realized that this would require stealth, detection, and FTL to become separate systems again so that the modules have something to enhance. But hey, that's a good thing. They're weird the way they are.

    If you really want reactors to be warp cores, then we can just connect FTL to the warp core rather than a separate system.

    There's a variety of ways stealth and detection could be handled, which should be investigated as the current system does some weird things in the balance department.