-Rename current "Cockpits" to "Cameras," as per their texture and use.
-Implement seats that, if linked by C and V to a core, (Limit of two at a time) can be used to enter a ship, so that cores don't have to be exposed/accessible for the ship to be usable, and so that players don't get "sucked" into cores, which doesn't really make much sense, or look very good. There would be a non-pilot version of this as well, one that doesn't control ships. You could link things such as weapons computers to these "normal seats" so people can control weapons through them. "Normal seats" could also be oriented in different directions, and it's possible to link them to faction permission modules (Generally by placing the seat on top of said module, putting it out of sight, though it's obviously possible to put it behind the chair or whatever.).
EDIT: Someone on the old forums suggested that
If a ship's core is destroyed, this would allow players to escape the ship before it explodes, since they won't die - which makes sense. It would also allow other players to kill the captain and capture the ship, without having to mine a hole in the ship with AMCs - which also makes sense. Furthermore, it increases immersion - who wouldn't want to take a gravlift to deck 1, enter their bridge, sit down in the captain's chair, and fly off to the far reaches of the StarMade galaxy, where nobody has gone before, and explore strange, dodecahedronal new worlds - then sit down in front of a table in the mess hall and have some food when you're done. (Or while you're flying, of course, assuming that someone else is piloting or you have autopilot.)
-Possibly implement a viewscreen block-construct, that would link to a camera (current cockpit) block and display that viewpoint on a screen of variable size (Up to a maximum of maybe 6 by 6). Though I don't know the coding and performance feasibility of this, it would just be nice for bridges and monitoring rooms and whatnot (even on stations or planets - I could see some kind of top-secret monitoring facility or bunker with hidden cameras all over a planet, hooked up to various 1-block viewscreens), and would also allow for things like windows without having to actually put yourself and your AI crew & guests right next to the outer hull, which could result in something like what happened in that one DS9 episode where Quark and one other guy (Was he a Denobulan? Or... something?) barely avoided getting blown up by a faulty torpedo that got stuck in the ship's outer hull - which was also the wall of the mess hall.
-Implement an autopilot system. You would be able to plot a course (Basically just an array of sectors) and the ship would auto-fly through those coordinates until it gets to the last one. It would, however, make no attempt to avoid or eliminate hazards such as stars or pirate/enemy bases, so you would have to plot a detour around sectors containing them unless you had the hull/firepower (respectively) to sustain a flight through their sectors/nearby sectors. A ship would only continue to fly via autopilot if at least one player was on board (via gravity or a chair), but this would be Admin-overridable for RP or whatever... An admin could send an AI dreadnaught to any given coordinates to simulate an alien attack or the arrival of allied reinforcements. It's possible that this framework COULD be used for drones as well, but it could easily be OP if a powerful faction happened to know where someone's outpost is and chose to take it out with a massive AI ship's turrets, so playerless autopilot would need some kind of balance.
-Implement seats that, if linked by C and V to a core, (Limit of two at a time) can be used to enter a ship, so that cores don't have to be exposed/accessible for the ship to be usable, and so that players don't get "sucked" into cores, which doesn't really make much sense, or look very good. There would be a non-pilot version of this as well, one that doesn't control ships. You could link things such as weapons computers to these "normal seats" so people can control weapons through them. "Normal seats" could also be oriented in different directions, and it's possible to link them to faction permission modules (Generally by placing the seat on top of said module, putting it out of sight, though it's obviously possible to put it behind the chair or whatever.).
EDIT: Someone on the old forums suggested that
If a ship's core is destroyed, this would allow players to escape the ship before it explodes, since they won't die - which makes sense. It would also allow other players to kill the captain and capture the ship, without having to mine a hole in the ship with AMCs - which also makes sense. Furthermore, it increases immersion - who wouldn't want to take a gravlift to deck 1, enter their bridge, sit down in the captain's chair, and fly off to the far reaches of the StarMade galaxy, where nobody has gone before, and explore strange, dodecahedronal new worlds - then sit down in front of a table in the mess hall and have some food when you're done. (Or while you're flying, of course, assuming that someone else is piloting or you have autopilot.)
-Possibly implement a viewscreen block-construct, that would link to a camera (current cockpit) block and display that viewpoint on a screen of variable size (Up to a maximum of maybe 6 by 6). Though I don't know the coding and performance feasibility of this, it would just be nice for bridges and monitoring rooms and whatnot (even on stations or planets - I could see some kind of top-secret monitoring facility or bunker with hidden cameras all over a planet, hooked up to various 1-block viewscreens), and would also allow for things like windows without having to actually put yourself and your AI crew & guests right next to the outer hull, which could result in something like what happened in that one DS9 episode where Quark and one other guy (Was he a Denobulan? Or... something?) barely avoided getting blown up by a faulty torpedo that got stuck in the ship's outer hull - which was also the wall of the mess hall.
-Implement an autopilot system. You would be able to plot a course (Basically just an array of sectors) and the ship would auto-fly through those coordinates until it gets to the last one. It would, however, make no attempt to avoid or eliminate hazards such as stars or pirate/enemy bases, so you would have to plot a detour around sectors containing them unless you had the hull/firepower (respectively) to sustain a flight through their sectors/nearby sectors. A ship would only continue to fly via autopilot if at least one player was on board (via gravity or a chair), but this would be Admin-overridable for RP or whatever... An admin could send an AI dreadnaught to any given coordinates to simulate an alien attack or the arrival of allied reinforcements. It's possible that this framework COULD be used for drones as well, but it could easily be OP if a powerful faction happened to know where someone's outpost is and chose to take it out with a massive AI ship's turrets, so playerless autopilot would need some kind of balance.
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