So a while back I was talking about PvP issues on some thread with a bunch of guys, and came up with the idea of having a system like the from the depths system. As you destroied blocks you would get a percentage of the base reasources of the blocks. (With a 5% payback, 20 mesh thruster gives 1 mesh for destroying it; 500 rammret capsule, 1000 crystal computer gives 25 rammret, 50 crystal for destroying it).
Ok, that was then. This is a thread on that basis:
My idea now is to add, as the title suggests, capsule scrap. Just like regular scrap, putting it in a capsule refinery turns it into the regular form. You have a small chance(configs) to get random(or based on the block mined) capsule scrap.
The main function of scrap, however, would be in combat. When a weapon destroies a block, it calculates the percentage(from the configs) of the value of the block in capsules, mesh, and crystal scrap(I would recomend using some mutation of the salvage system using the multipliers). It then(like salvigers again) places the scrap either in the pilot's inventory or the connected storage inventory.
Basic idea, to give more of an incentive to fight.
Everything is test numbers, and probably configable.
Ok, that was then. This is a thread on that basis:
My idea now is to add, as the title suggests, capsule scrap. Just like regular scrap, putting it in a capsule refinery turns it into the regular form. You have a small chance(configs) to get random(or based on the block mined) capsule scrap.
The main function of scrap, however, would be in combat. When a weapon destroies a block, it calculates the percentage(from the configs) of the value of the block in capsules, mesh, and crystal scrap(I would recomend using some mutation of the salvage system using the multipliers). It then(like salvigers again) places the scrap either in the pilot's inventory or the connected storage inventory.
Basic idea, to give more of an incentive to fight.
Everything is test numbers, and probably configable.