So I had a thought that came to me after reading something posted by someone else about Capital ships/Titans whatever you want to call them, complaining about how people worry too much about min-maxing and those ships are so overpowered nerfs have to be made which renders a more elegant ship with decor and interiors and such inferior.
This is true, I for one am one such douche who loves math and min-maxing, and yes indeed it does leave my ships.. boring. Unsophisticated. Just not pretty, because I care too much about cramming the most power/weapons I possibly can into the ship.
And let's be real, that's not what we should want.. Yes we want uber ships, yes we want some min-maxing, but boring is never good for a game.
Now here's what this led me to come up with: Scaling changes. Yep, scaling changes. Hear me out..
The new weapons system has really helped level the playing field between small and huge ships,the fact that you can only get so much of an effect and it scales to sizing us great, and the fact that range is also fixed is fantastic (I had a ship with 10k range super turrets that killed everything before it even had a clue I was there, where is the fun in that???), and in the same way the fact that power generation does drop off when it gets over a million a second also levels the field in a big way, a gigantic ridiculous ship has to cram a ton of power in it to make it run, excellent. But it needs to go a little bit further!
Weapon damage needs to have a soft cap point like power generation has.
Why?
So that min-maxing is less complicated and less rewarding. Because let's be real again, it isn't good gameplay. Now, it will still exist, some people's ships will be more efficient than others, period. And there is nothing at all wrong with that. But huge insane overkill instant pewpew. death weapons need to go.
Here's a bit more on how I think this should work...
Capital ship weapons that are massive take a big scaling hit past a certain point, making huge weapons less common, instead smaller, more numerous weapons that are more efficient would take their place. This would leave Capital ships will still more firepower than smaller ships, but the added challenge of trying to hit a smaller, more agile target becomes more real when you cannot 1-shot them with one stray lucky bullet.
It is doubtful a small ship could duel a Capital ship, the Capital ships shields are probably too daunting. But a fleet? Perhaps they can do the job! And since smaller weapons will be the flavor, fighters might favor trying intentionally to focus on taking out turrets first to lessen the danger from their massive foe.
All of this also should make it much less punishing to decorate your ships interior and exterior, because super size systems aren't overly useful anyways. Sure, players could counter this by building instead of massive armaments, thicker hulls. This is acceptable gameplay in my opinion, and much more fun that massive instant death guns.
So, this is my thought. Tell me what you think!
TL; DR-
Scale down large weapons, reduce min-maxing, make Star-Made hopefully prettier and more accessible to less hardcore players in the process.
This is true, I for one am one such douche who loves math and min-maxing, and yes indeed it does leave my ships.. boring. Unsophisticated. Just not pretty, because I care too much about cramming the most power/weapons I possibly can into the ship.
And let's be real, that's not what we should want.. Yes we want uber ships, yes we want some min-maxing, but boring is never good for a game.
Now here's what this led me to come up with: Scaling changes. Yep, scaling changes. Hear me out..
The new weapons system has really helped level the playing field between small and huge ships,the fact that you can only get so much of an effect and it scales to sizing us great, and the fact that range is also fixed is fantastic (I had a ship with 10k range super turrets that killed everything before it even had a clue I was there, where is the fun in that???), and in the same way the fact that power generation does drop off when it gets over a million a second also levels the field in a big way, a gigantic ridiculous ship has to cram a ton of power in it to make it run, excellent. But it needs to go a little bit further!
Weapon damage needs to have a soft cap point like power generation has.
Why?
So that min-maxing is less complicated and less rewarding. Because let's be real again, it isn't good gameplay. Now, it will still exist, some people's ships will be more efficient than others, period. And there is nothing at all wrong with that. But huge insane overkill instant pewpew. death weapons need to go.
Here's a bit more on how I think this should work...
Capital ship weapons that are massive take a big scaling hit past a certain point, making huge weapons less common, instead smaller, more numerous weapons that are more efficient would take their place. This would leave Capital ships will still more firepower than smaller ships, but the added challenge of trying to hit a smaller, more agile target becomes more real when you cannot 1-shot them with one stray lucky bullet.
It is doubtful a small ship could duel a Capital ship, the Capital ships shields are probably too daunting. But a fleet? Perhaps they can do the job! And since smaller weapons will be the flavor, fighters might favor trying intentionally to focus on taking out turrets first to lessen the danger from their massive foe.
All of this also should make it much less punishing to decorate your ships interior and exterior, because super size systems aren't overly useful anyways. Sure, players could counter this by building instead of massive armaments, thicker hulls. This is acceptable gameplay in my opinion, and much more fun that massive instant death guns.
So, this is my thought. Tell me what you think!
TL; DR-
Scale down large weapons, reduce min-maxing, make Star-Made hopefully prettier and more accessible to less hardcore players in the process.