Can't see antimatter cannon bullets

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    I've looked around for quite some time now to find a solution to my problem, but it seems that no one else has this problem. So here it is...

    When I fire an antimatter cannon, I can't see the bullets. Sometimes I get a small glimpse of them leaving the barrel, but they immediately disappear. Sometimes I can see them appear really far away, or see them firing from a cannon far off in the distance. But when I am near the cannon, I cant see the shots. I have no idea why this is happening, but it is driving me nuts. It's really no fun to make a giant ship with lots of cannon turrets but not be able to see the rounds as they fly through space and crash into your opponents hull.

    I can, however, see lasers, missiles, and pulses. These are no problem, it's just the cannons.

    I would really love some help!
     
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    I've looked around for quite some time now to find a solution to my problem, but it seems that no one else has this problem. So here it is...

    When I fire an antimatter cannon, I can't see the bullets. Sometimes I get a small glimpse of them leaving the barrel, but they immediately disappear. Sometimes I can see them appear really far away, or see them firing from a cannon far off in the distance. But when I am near the cannon, I cant see the shots. I have no idea why this is happening, but it is driving me nuts. It's really no fun to make a giant ship with lots of cannon turrets but not be able to see the rounds as they fly through space and crash into your opponents hull.

    I can, however, see lasers, missiles, and pulses. These are no problem, it's just the cannons.

    I would really love some help!
    Increasing the max-drawn projectile count in the options (it existed once, I am assuming it wasn't removed) should help here, I think.
     
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    Also make sure you haven't turned the cannon computer sideways. The computer facing determines the direction of fire, and the effect can be like you described if it's not facing forward.
     
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    Increasing the max-drawn projectile count in the options (it existed once, I am assuming it wasn't removed) should help here, I think.
    Sadly, this did not work. Thanks for trying though. :)

    Also make sure you haven't turned the cannon computer sideways. The computer facing determines the direction of fire, and the effect can be like you described if it's not facing forward.
    I was pretty confident I put them straight, but I went ahead and double checked. I did. :P

    I was messing around with the cannons and found that it seemed to be that my bullets move so fast I cant see them. Is there a way I can change the projectile speed?
     
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    The speed of projectils is a multiplication of your default ship speed config, you can change the multiplication value "Speed" in your blockBehaviorConfig.xml

    Code:
    <Cannon>
                    <BasicValues>
                            <Damage>5</Damage>
                            <Distance>1</Distance> <!-- 1 is equal to 100% sector radius -->
                            <Speed>10</Speed> <!-- In relation % to server max speed  1 = 100% -->
                            <ReloadMs>1000</ReloadMs>
                            <PowerConsumption>50</PowerConsumption>
                            <AdditionalPowerConsumptionPerUnitMult>0.1</AdditionalPowerConsumptionPerUnitMult> <!-- Nerf based on amount of groups connected to the same controller: powerConsumption * (1+countGroups*thisValue); 0 tu turn off nerf-->
                    </BasicValues>
     
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    The speed of projectils is a multiplication of your default ship speed config, you can change the multiplication value "Speed" in your blockBehaviorConfig.xml
    This worked!

    In the server.cfg file I had changed the max thrust speed to 1000 and the damping to 0.25, so the bullets moved stupidly fast.

    All I had to do was reset the server.cfg to default settings and the bullets traveled at the normal speed.

    Thanks so much to all of you for helping! :)