I've slowly been working on a server setup using StarD's plugins and StarMade's already existing features to build out a more living universe. The hope is to offer a more living breathing universe full of quests, shops, and storyline based around a few npc factions. More details on the plans are below.
I'm posting this as I have largely completed most of the ship designs, storyline, and scripting to make things work. The main things I have left Is to write quests and populate the universe. However, before I start on that, I'd like to see what ideas people have on what they want to see, as well as attempt to guage interest.
Objectives:
* Give players something to do in survival. Storyline, and additional challenges.
* Give players reasons to fight (pvp events that are worth risking your ship)
* Provide alternate ways to play with choices and consiquences to those choices.
Features:
* Quest hubs offering missions of various types. Varying from the simple 'go kill something' to storyline based quests.
* Various shops offering infanite goods of certain types. Such as ships, blocks, docked things (turrets, fighters)
* Multiple factions at conflict (currently three)
* Reputation based offerings. So if you have helped out a given faction by doing quests for them or perhaps something else they may offer you better or cheeper goods, and more rewarding/challenging quests.
* Reduce barrier to entry with starmade, by providing ne players with many ship upgrade options so they can slowly learn how ships are built or even ignore that aspect of the game should they choose to do so.
Details:
Playstyle:
This setup will offer a more focused play style than the traditional starmade experience. For example, the player starts out with a small ship with many quests available to them to help them acquire money to buy larger more effective vessels. I'm expecting players to start out using and buying ships from the vendors to start. Perhaps modifying them to their playstyle, then eventually building their own. Likely the player will eventually align themselves with one of the factions for several added benefits.
Factions:
Currently there are three factions planned. With backstory, and unique ships for each. Each of these factions have their advantages and disadvantages. Such as shields being lower cost for one, and armor being lower cost for another. Each faction will own a decent number of stations potentially offering quests and items to purchase to simulate the existence of a larger civilization. The factions will attack each other, and players will get the option to align yourself with one of the factions. This would put you at war with the other two, and you would then be fired upon by them should you encounter their ships. Alignment would also give you several benefits, such as the ability to get paid to assist the faction with their war effort (such as pvp events), as well as allowing access to their ships and some discounts on their wears.
Economy:
Stations offering goods would have infinite supplies to avoid 'running out' of needed materials. However, purchasing through the standard StarMade trade route would also be available being referred to as the 'Black Market'. The Black market would the the only way to sell goods, as I have not figured out a good way to offer the sales of ships and blocks that wouldn't be trivial for players to exploit.
Events:
I plan to add several events to this. Some will be player triggered others will be random.
example event:
One faction decides to launch an attack against another faction. It would make a call to anyone aligned with it to assist, and be paid to do so. Once the attack started the defending faction would try to hold off the attack and make a call to those aligned to it to help, paying any player who chose to do so. The players involved and aligned with the winning faction would be well rewarded, and those aligned to the losing faction and involved will get a smaller reward.
Issues:
Like most server setups, all of this will be done via chat commands for when a player wants to start a quest or buy an item. This works, but isn't as elegant as using a nice gui interface. Though the quests and events will play out without the need for entering any chat command (if you want to turn in the quest, all you need to do is complete it's objectives).
Future:
Once I think things are ready enough, I plan to setup a server hosting an incomplete, but playable version of the above to see how it's working, and to help locate any bugs.
Right now, most things about this are open to change. So I'd like to hear what people think before I start down paths that become harder to change. Does this interest people? Is there anything you guys want to see done a certain way or differently? Is anyone interested in assisting?
I'm posting this as I have largely completed most of the ship designs, storyline, and scripting to make things work. The main things I have left Is to write quests and populate the universe. However, before I start on that, I'd like to see what ideas people have on what they want to see, as well as attempt to guage interest.
Objectives:
* Give players something to do in survival. Storyline, and additional challenges.
* Give players reasons to fight (pvp events that are worth risking your ship)
* Provide alternate ways to play with choices and consiquences to those choices.
Features:
* Quest hubs offering missions of various types. Varying from the simple 'go kill something' to storyline based quests.
* Various shops offering infanite goods of certain types. Such as ships, blocks, docked things (turrets, fighters)
* Multiple factions at conflict (currently three)
* Reputation based offerings. So if you have helped out a given faction by doing quests for them or perhaps something else they may offer you better or cheeper goods, and more rewarding/challenging quests.
* Reduce barrier to entry with starmade, by providing ne players with many ship upgrade options so they can slowly learn how ships are built or even ignore that aspect of the game should they choose to do so.
Details:
Playstyle:
This setup will offer a more focused play style than the traditional starmade experience. For example, the player starts out with a small ship with many quests available to them to help them acquire money to buy larger more effective vessels. I'm expecting players to start out using and buying ships from the vendors to start. Perhaps modifying them to their playstyle, then eventually building their own. Likely the player will eventually align themselves with one of the factions for several added benefits.
Factions:
Currently there are three factions planned. With backstory, and unique ships for each. Each of these factions have their advantages and disadvantages. Such as shields being lower cost for one, and armor being lower cost for another. Each faction will own a decent number of stations potentially offering quests and items to purchase to simulate the existence of a larger civilization. The factions will attack each other, and players will get the option to align yourself with one of the factions. This would put you at war with the other two, and you would then be fired upon by them should you encounter their ships. Alignment would also give you several benefits, such as the ability to get paid to assist the faction with their war effort (such as pvp events), as well as allowing access to their ships and some discounts on their wears.
Economy:
Stations offering goods would have infinite supplies to avoid 'running out' of needed materials. However, purchasing through the standard StarMade trade route would also be available being referred to as the 'Black Market'. The Black market would the the only way to sell goods, as I have not figured out a good way to offer the sales of ships and blocks that wouldn't be trivial for players to exploit.
Events:
I plan to add several events to this. Some will be player triggered others will be random.
example event:
One faction decides to launch an attack against another faction. It would make a call to anyone aligned with it to assist, and be paid to do so. Once the attack started the defending faction would try to hold off the attack and make a call to those aligned to it to help, paying any player who chose to do so. The players involved and aligned with the winning faction would be well rewarded, and those aligned to the losing faction and involved will get a smaller reward.
Issues:
Like most server setups, all of this will be done via chat commands for when a player wants to start a quest or buy an item. This works, but isn't as elegant as using a nice gui interface. Though the quests and events will play out without the need for entering any chat command (if you want to turn in the quest, all you need to do is complete it's objectives).
Future:
Once I think things are ready enough, I plan to setup a server hosting an incomplete, but playable version of the above to see how it's working, and to help locate any bugs.
Right now, most things about this are open to change. So I'd like to hear what people think before I start down paths that become harder to change. Does this interest people? Is there anything you guys want to see done a certain way or differently? Is anyone interested in assisting?
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