No offense to the dev team but in my opinion and my own gaming experience it's one of the weirdest and illogical thing I had ever seen and experiment. The actual camera is tricky, unrational and unpredictable when building. It's bring me a lot frustation to be hinder when I build.
It doesn't respect the POLA (no Pola isn't a Polish chick but the Principe Of Least Astonishment), I play SM since few weeks now but that still annoying me a lot and I highly recommend to apply the advocated solution if Schine won't follow the dark evil path of "It's not a bug, it's a feature !".
Here a (bad) sketch of the build mode camera design. On the left, the actual awful axial camera system ; on the right, the advocated gyroscopic one.
Why the actual axial camera don't respect POLA ? Because I enter build mode 1st time (default camera)...
1. When I move my mouse left or right I'm able to make infinite clockwise (or anticlockwise) circle loop around myself. Nice, I assimilate that.
2. Assuming that, by move up or down my mouse I would think I'm able to do infinite clockwise (or anticlockwise) vertical circle loop around myself aswell but surprise, no. Instead of that by moving up my camera do a half loop and stuck to the zenith, and by moving down do a half loop stuck to the nadir. That the 1st bad surprise, but ok let's assimilate that also.
3. Well, assuming the surprise from point 2. and what I learn during point 1. I would think once I reach the zenith or the nadir I'm able to skirt around that vertical circle limitation by doing infinite clockwise (or anticlockwise) circle loop around myslef again just by moving my mouse left or right but surprise again, no. This time when I move left or right I have a strange unpredictable nonsense spinning movement merge from nowhere around an invisible axe impaling myself from the bottom to the top (the red spiral on the sketch). Worst it's totally unpredictable because it's seem depend of the angle from the axe. Close of the axe it's a roll movement, far it's a spin. That the 2nd bad surprise, and this one is a real bad one cause it's really confusing.
4. I don't rely on anything anymore and just strive like a lion with my mouse in order to reverse that damn camera because I want to flip and see the bottom of my ship like if it was the top but surprise, it's impossible to reverse the cam. In fact during this 5 minute of struggle I just made some silly up-and-down-clockwise-anticlockwise spin waves movements around that stupid axe because it's simply impossible to reverse it. Why ? Cause, we can't do any vertical circle roll, or even side roll except (surprise again) for the zenith and the nadir where the loop movement change for that sudden unwilled messy roll move around the axe when we build on the top or the bottom.
That last point really sucks because it's a real pain to work a ship from the top or from the bottom. :/
If we got the gyroscopic fly mode view instead of that astronaut mode view it'll make it really really really easier for us. And we would be able at least to see the allure of our reversed ship.
That locked axe have absolutely no advantage.
It doesn't respect the POLA (no Pola isn't a Polish chick but the Principe Of Least Astonishment), I play SM since few weeks now but that still annoying me a lot and I highly recommend to apply the advocated solution if Schine won't follow the dark evil path of "It's not a bug, it's a feature !".
Why the actual axial camera don't respect POLA ? Because I enter build mode 1st time (default camera)...
1. When I move my mouse left or right I'm able to make infinite clockwise (or anticlockwise) circle loop around myself. Nice, I assimilate that.
2. Assuming that, by move up or down my mouse I would think I'm able to do infinite clockwise (or anticlockwise) vertical circle loop around myself aswell but surprise, no. Instead of that by moving up my camera do a half loop and stuck to the zenith, and by moving down do a half loop stuck to the nadir. That the 1st bad surprise, but ok let's assimilate that also.
3. Well, assuming the surprise from point 2. and what I learn during point 1. I would think once I reach the zenith or the nadir I'm able to skirt around that vertical circle limitation by doing infinite clockwise (or anticlockwise) circle loop around myslef again just by moving my mouse left or right but surprise again, no. This time when I move left or right I have a strange unpredictable nonsense spinning movement merge from nowhere around an invisible axe impaling myself from the bottom to the top (the red spiral on the sketch). Worst it's totally unpredictable because it's seem depend of the angle from the axe. Close of the axe it's a roll movement, far it's a spin. That the 2nd bad surprise, and this one is a real bad one cause it's really confusing.
4. I don't rely on anything anymore and just strive like a lion with my mouse in order to reverse that damn camera because I want to flip and see the bottom of my ship like if it was the top but surprise, it's impossible to reverse the cam. In fact during this 5 minute of struggle I just made some silly up-and-down-clockwise-anticlockwise spin waves movements around that stupid axe because it's simply impossible to reverse it. Why ? Cause, we can't do any vertical circle roll, or even side roll except (surprise again) for the zenith and the nadir where the loop movement change for that sudden unwilled messy roll move around the axe when we build on the top or the bottom.
That last point really sucks because it's a real pain to work a ship from the top or from the bottom. :/
If we got the gyroscopic fly mode view instead of that astronaut mode view it'll make it really really really easier for us. And we would be able at least to see the allure of our reversed ship.
That locked axe have absolutely no advantage.