Bugs List v.09375

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    • Purchased!
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    • Legacy Citizen 5
    • Turret friendly fire - When you have your faction to "set neutral as enemy", and you exit any ship (factioned or not), all of your faction turrets will fire at you. This only stops if you die or if you get back into a core.
    • Docked ships phasing into planets - I've noticed ships like to phase into planets they are docked to when you re-login. Pretty intermittent. Sometimes causes an fps drop to 1. Sometimes it just takes a few minutes for the ship to wiggled free after you undock.
    • Faction unknown - Entities set to your faction will have "faction unknown" listed often.
    • Symmetry mode not keeping up - I've noticed when building very large in symmetry mode, it won't always mirror what you're doing correctly. I am not running out of blocks when this happens.
    • Weapon/console binding FPS drop - When you have a ton of glowing purple boxes, it destroys your framerate.
    • Ship core counts as 2x2x2 meters - Now I'm just being picky, but everything else is 1x1x1
    • "Selected Target" set turrets will not fire on unoccupied ships - Looks like this bug is back again.
    • "Any" set turrets automatically fire at nearby shops - This only happens when faction setting: "set neutral as enemy" is on, still annoying even if it does no damage.
    • No kill awarded from my turrets - When my turrets kill someone I don't get a kill added to the scoreboard. This was seen when my ship & turret had no faction affiliation, if it matters.
    • Ghost indicators on ships with close turrets - I have a small ship with an arm turret. When I fly around, there about 4 flashing blue indicators whenever I fly anywhere. Sometimes I'll see a phantom blue square floating off at high speed in the distance, but it cannot be selected with F.
     
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    With salvage cannons, deleting them can cause ghost purple boxes to remain in place of the deleted ones.

    Sometimes for certain block types you can\'t click and drag them in inventory (it holds them a split second then they go back to the slot).



    Also, we\'re up to a newer version already, and it\'s even buggier! (NPCs not spawning, many turret issues, etc.)
     
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    invisibug is back, things don\'t update, parts of things are invisible, destroyed blocks/damaged blocks don\'t change, shields bug out sometimes, and much more. (not all of these all the time)
     
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    Possibly it\'s desynching.

    Turrets tend to appear to fall off moving ships, then teleport back to the ship, but aren\'t shootable or collidable while \'fallen off\', so it\'s apparently just a visual glitch.