These are bugs that I've encountered while playing Star Made. Many of them are probably mentioned in other threads as well, but I do not have the time to go through every one of them. Bugs in a previous version may or may not have been fixed in the next version.
StarMade alpha V0.09373:
StarMade alpha v0.09375:
^Strictly speaking not a bug
*Hard to reproduce
We should have some kind of a bug tracker, as it is very difficult to keep track of bugs using a forum.
StarMade alpha V0.09373:
- In the keyboard config, under Ship Flight Mode Controls, right in "Strafe Right" is written with a small r
- In the keyboard config, "Ship Flight Mode Controls" is rendered over Ship General Controls", when "Ship General 3. Controls" is minimized
- In windowed screen mode, hold the cursor over a button. Press Alt-Tab to change to focus to another window. Press anywhere on the StarMade window and the button the cursor was over when the window lost focus is activated.
- In the keyboard config, minimize "Ship Build Mode Controls", and scroll. It is now rendered underneath the bottom bar
- In the keyboard config, under "Ship Build Mode Controls", capitalization of several items is inconsistent.
- ^In the Launcher, failure to download starmade from a mirror does not fallback to another mirror.
- ^The StarMade Launcher and application lacks icon
- In the keyboard config, the keybinging "Help Screen" does not open a help screen
- The button F11, moves the view to the centre of the sector.
- Option "Switch build/remove mouse buttons" does not switch the mouse buttons in astronaut mode
- The Scavange cannon does not fire towards the target the mouse is pointing to, like other weapons do
- ^In the navigation inteface, shops display a number instead of the sector it is in (eg 16830 instead of 2,2,3)
- Passing a sector border while inside a ship causes the sound to change to the outside ship sound
- Shoting with many Cannons on a close target causes the sound of the ship to dissapear
- Scavange beam stay on for about 1 second after the mouse button has been released
- Standing on a ship with a gravity field while it passes a sector border causes you to be left behind by the ship (even if you are inside the ship with no way of getting outside)
- ^The factory related machines show the insufficient power message too fast to be able to read it.
- Entering and leaving a build block on a station leaves you at the radar point for that station.
- Entering and leaving a build block on a ship leaves you at the core for that ship
- *Sometimes when you fire with a large array of scavage beams on asteroids the blocks don't scavage for breif moments
- Using scavange beam on blocks, and there is no space in the inventory for said blocks, causes the blocks to be destoyed.
- Drag an drop on inventory items does not work when the drop is made near the border of the item frames
- *Sometimes items do not drop from inventories that are removed like they are supposed to.
- *Sometimes the Scavange beam does not display after exiting and staring the game again
- The currently selected entity is lost when one exits the game
- ^Rock and Red Rock have identical textures
- Opening the map while moving in a ship causes the view to stand still while the ship moves away
- The map renders behind objects such as space stations.
StarMade alpha v0.09375:
- Turret extenders only extend the area in one direction
- *Sometimes, part of asteroids will not salvaged by the salvage beam
- *Sometimes the tooltip for items in the inventory displays the same text for all items.
- In build mode, plex storage units show the [R] button for activating it, but R exits build mode
- Planets that are behind other planets atmospheres may sometimes render in front of the atomsphere
^Strictly speaking not a bug
*Hard to reproduce
We should have some kind of a bug tracker, as it is very difficult to keep track of bugs using a forum.