This problem still persists in Current Release v0.163.
Greetings all,
I have searched the forums and none have posted (at least as far as I can tell) any change on the damage beams with cannons slaved. The issue I am having is the reload time. Before the newest update and hotfix (v0.1617) the Damage Beams (say 10) with Cannons slaved (say 4) used to fire fairly quickly. Now it shows 10% for the buff on reload. I then changed the CoolDown buff from 10.0 to 40.0 in the blockBehaviorConfig.xml (as a test) and started my server back up. I then deleted both weapon systems and rebuilt the Damage Beam / Cannon weapon. And it still says 10% reload buff. Shouldn't it say 80% or at least be faster than 10% ?? Thank you for any info concerning this.
EDIT: After further testing and editing of the blockBehaviorConfig.xml
I changed the CoolDown buff again from 10.0 to 50.0 and nothing else.
After starting my server back up, the weapon now does half the damage, however the reload still stays at 10% but the damage numbers are reading their correct values as if the weapon has a faster rate of fire when in reality it does not.
Submitted Bug Report.
EDIT 2: After yet more testing, I think I know what has happened.....Before the newest update you didn't have to have equal amount of Cannon blocks to get the Damage Beams to fire faster to a steady stream. Now you do. I am not sure if this is intentional or not ,but that's how it is now.
It still does not act appropriately if you change the CoolDown buff (to a higher number) in the blockBehaviorConfig.xml, it still acts the same.....instead of needing less blocks to achieve a steady beam stream.
Greetings all,
I have searched the forums and none have posted (at least as far as I can tell) any change on the damage beams with cannons slaved. The issue I am having is the reload time. Before the newest update and hotfix (v0.1617) the Damage Beams (say 10) with Cannons slaved (say 4) used to fire fairly quickly. Now it shows 10% for the buff on reload. I then changed the CoolDown buff from 10.0 to 40.0 in the blockBehaviorConfig.xml (as a test) and started my server back up. I then deleted both weapon systems and rebuilt the Damage Beam / Cannon weapon. And it still says 10% reload buff. Shouldn't it say 80% or at least be faster than 10% ?? Thank you for any info concerning this.
EDIT: After further testing and editing of the blockBehaviorConfig.xml
I changed the CoolDown buff again from 10.0 to 50.0 and nothing else.
After starting my server back up, the weapon now does half the damage, however the reload still stays at 10% but the damage numbers are reading their correct values as if the weapon has a faster rate of fire when in reality it does not.
Submitted Bug Report.
EDIT 2: After yet more testing, I think I know what has happened.....Before the newest update you didn't have to have equal amount of Cannon blocks to get the Damage Beams to fire faster to a steady stream. Now you do. I am not sure if this is intentional or not ,but that's how it is now.
It still does not act appropriately if you change the CoolDown buff (to a higher number) in the blockBehaviorConfig.xml, it still acts the same.....instead of needing less blocks to achieve a steady beam stream.
Last edited: