Allow the placing of multiple Bobby AI modules on an entity. The master AI will be linked to the entity core via c + v linking. The Bobby AIs with the desired settings will be placed next to an activator, that activator will be linked to the master AI. When activated the master AI will take on the settings of the Bobby next to that activator.
Hopefully the code used for switching rails or displays would be applicable here.
Hopefully the code used for switching rails or displays would be applicable here.