Blueprints - As an Item

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    Blueprints as an Item, with set properties.

    Allow the sale of ships from shops too.

    With the addition of Shipyards (both player / faction and NPC owned) Will make for a new source of income for players / factions.

    A Blueprint of a ship when created will have options.

    # of copies allowed Locked/ Open and Cost

    The # of copies is how many times the blueprint can be used to make a ship. -1 is unlimited copies.

    a Locked Blueprint will make it so a ship made with this blueprint can not be saved to the catalog. (Perfect for selling ships from your shipyard/ Shop)

    And the Cost of the blueprint - How much your selling the right to reproduce the ship for.

    So a Blueprint might look like this



    FF_Hunter (1,L)(500,000)

    The Hunter class Frigate is designed for patrol and to support larger fleet vessels.

    Shields(80K) Mass 1100

    Armament: 2 Heavy AMC(800) , 2 D1000 (400) 5 Anti-fighter turrets(3x80)

    1 small hagner- with shuttle
     

    JTJSniperBee

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    • Legacy Citizen 5
    cannot be

    blueprints are a FILE therefore it cannot be a ITEM
     
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    - That makes no sense, that is like saying the hull block is a file there for it can not be an item. All of the Items in game are files.

    Right now a blueprint is saved in the catalog, what I want to change geting ships from the catalog to a blueprint item. With the blueprint you can make a ship.

    With a blueprint as an Item ship designers can sell there designs from the shops.
     
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    • Legacy Citizen
    A fine example of the awesome stuff the community comes up with. Blueprints are still a bit wonky for me, and I\'m still trying to figure out how to use them, but this would be great for newer players.
     
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    Excellent Idea. I don\'t generally play on servers myself, so personally wouldn\'t find it useful, but I think it would be an awesome addition to the game nonetheless.