- Joined
- Jan 1, 2016
- Messages
- 14
- Reaction score
- 12
Keeping a build log and sharing the insanity seems like a good bit of fun so I thought I'd give it go. I currently have 3 major projects I hope to some day 'finish' and as the mood strikes a number of smaller ships I'd like to work on.
First up is my home base. As you can see.. I have a looong way to go. The basic concept is that of the floating castle.. though my plans for a small asteroid now seem like more of a planetary scale. (Isn't that always how it goes?).
So far its main features include
2 USD-1 ports, one of either side.. I'm sure some recognize the logic..
5 small ship bays
1 'medium' ship bay (forgive me I'm still familiarizing myself with community standards)..
1 Titan sized shipyard (or so I assume it's titan sized.. you'll see in a minute).
All docking bays are also shipyards.
Significant cargo space
Open courtyard
several hastily thrown together long range missile turrets (I got tired of getting sniped by pirates pretty quick).
A very much WIP factory floor
Assortment of various facilities planned.
One thing I'd like to do for all of my large designs is have a fully functional power system controllable from engineering and C&C/bridge. At present 'power' relays are installed on the USD ports.. no power and the even the activation module won't stay on. Hopefully I'll be able to work in alternate power modes and alert status systems.
The next project I'm working on is my current pride & joy. I'll give you a hint.. This crate's slower than the speed of dark! (Or I'm sure it will be.. fortunately it has a fully functional jump drive).
That.. is a big shipyard.. (I think).. I have two versions right now.. the shipyard design and a very basic functioning prototype. As my mining ship I need something I can still take out and I feel I will need a lot more materials before I can actually build the finished ship.
The ship's main feature (and really the only significant one working so far) is a 2 tiered, long range salvage array. This thing will go from surface to planet core on most planets in one short burst. Asteroids are barely an appetizer for this ship.
Like the station, this gigantic red trash can is USD-1 compliant.
Some notable features planned include all facilities needed for upcoming crew changes.. a substantial shuttle bay and cargo storage, observation domes, extensive lift system, "floor 13" and a karaoke bar on G-deck.
There are no weapon systems planned but I may install turret docking just to be nice.
This ship is 600 blocks long, 400 blocks tall and 300 blocks wide.
I do not yet have images of my third project.. which shall be forth coming. It's basically a Battlestar of my own design I call the Crusader, which is inspired by the original Galactica and a variety of different schematics found online.
I'm looking forward to.. in the very least learning quite a bit and hopefully some day actually finishing these.
Feedback, ideas and general suggestions other than 'you should do something else' are welcome. Also happy to entertain any screenshot requests.
[DOUBLEPOST=1452168355,1452165174][/DOUBLEPOST]Ok.. 3rd project.. the Battlestar Crusader.
720 blocks long
573 blocks wide
92 blocks tall.
2 Flight Decks.. 617 blocks long
I haven't installed the USD ports yet but it will be USD-1 compatible.
And this one WILL have turrets. Lots of turrets. As any respectable Battlestar the Crusader will be a carrier ship and it will also probably sport some pretty hefty forward guns. This turret is current in design in one of my small docking bays. There is current an issue with how high the guns can rotate upwards.. I'm hoping to get them to elevate at least 60-70 degrees. I think it's closer to about 45 now. The cockpit gets stuck on the housing.
First up is my home base. As you can see.. I have a looong way to go. The basic concept is that of the floating castle.. though my plans for a small asteroid now seem like more of a planetary scale. (Isn't that always how it goes?).
So far its main features include
2 USD-1 ports, one of either side.. I'm sure some recognize the logic..
5 small ship bays
1 'medium' ship bay (forgive me I'm still familiarizing myself with community standards)..
1 Titan sized shipyard (or so I assume it's titan sized.. you'll see in a minute).
All docking bays are also shipyards.
Significant cargo space
Open courtyard
several hastily thrown together long range missile turrets (I got tired of getting sniped by pirates pretty quick).
A very much WIP factory floor
Assortment of various facilities planned.
One thing I'd like to do for all of my large designs is have a fully functional power system controllable from engineering and C&C/bridge. At present 'power' relays are installed on the USD ports.. no power and the even the activation module won't stay on. Hopefully I'll be able to work in alternate power modes and alert status systems.
The next project I'm working on is my current pride & joy. I'll give you a hint.. This crate's slower than the speed of dark! (Or I'm sure it will be.. fortunately it has a fully functional jump drive).
That.. is a big shipyard.. (I think).. I have two versions right now.. the shipyard design and a very basic functioning prototype. As my mining ship I need something I can still take out and I feel I will need a lot more materials before I can actually build the finished ship.
The ship's main feature (and really the only significant one working so far) is a 2 tiered, long range salvage array. This thing will go from surface to planet core on most planets in one short burst. Asteroids are barely an appetizer for this ship.
Like the station, this gigantic red trash can is USD-1 compliant.
Some notable features planned include all facilities needed for upcoming crew changes.. a substantial shuttle bay and cargo storage, observation domes, extensive lift system, "floor 13" and a karaoke bar on G-deck.
There are no weapon systems planned but I may install turret docking just to be nice.
This ship is 600 blocks long, 400 blocks tall and 300 blocks wide.
I do not yet have images of my third project.. which shall be forth coming. It's basically a Battlestar of my own design I call the Crusader, which is inspired by the original Galactica and a variety of different schematics found online.
I'm looking forward to.. in the very least learning quite a bit and hopefully some day actually finishing these.
Feedback, ideas and general suggestions other than 'you should do something else' are welcome. Also happy to entertain any screenshot requests.
[DOUBLEPOST=1452168355,1452165174][/DOUBLEPOST]Ok.. 3rd project.. the Battlestar Crusader.
720 blocks long
573 blocks wide
92 blocks tall.
2 Flight Decks.. 617 blocks long
I haven't installed the USD ports yet but it will be USD-1 compatible.
And this one WILL have turrets. Lots of turrets. As any respectable Battlestar the Crusader will be a carrier ship and it will also probably sport some pretty hefty forward guns. This turret is current in design in one of my small docking bays. There is current an issue with how high the guns can rotate upwards.. I'm hoping to get them to elevate at least 60-70 degrees. I think it's closer to about 45 now. The cockpit gets stuck on the housing.