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- Jul 14, 2013
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a lot of topics are about having better variations of blocks, eg by having differant types or tiers, but this game is all about designing stuff yourself, so... why not implement a redstone like system to design the internal components of a block?
differant minerals could have differant effects, eg plextanium is just rly hard, awesomenite emits shield when a current passes through it, some other ore generates power out of thin air when placed in a specific configuration,
those blocks, if properly designed, would be better then the standard blocks, but you'd have to manufacture them, you couldn't buy them anywhere.
this could also add a level of realism to the manufacturing, let's say the blocks internal structure is 4*4*4, each block would then cost 1/64th of a full block, so you'd have to make the blocks in batches of 64, and if you were to fill it up with 1 type of mineral, the batch would require 64 of those minerals to produce, you could add some other costs ofcourse like memory modules or grey hull for the casing or whatever.
differant minerals could have differant effects, eg plextanium is just rly hard, awesomenite emits shield when a current passes through it, some other ore generates power out of thin air when placed in a specific configuration,
those blocks, if properly designed, would be better then the standard blocks, but you'd have to manufacture them, you couldn't buy them anywhere.
this could also add a level of realism to the manufacturing, let's say the blocks internal structure is 4*4*4, each block would then cost 1/64th of a full block, so you'd have to make the blocks in batches of 64, and if you were to fill it up with 1 type of mineral, the batch would require 64 of those minerals to produce, you could add some other costs ofcourse like memory modules or grey hull for the casing or whatever.