It would be useful if blocks could output more than 1 state.
Alternatively ( a more compatible version ):
If you have 8 shield blocks, blocks on
If you have blocks like "computer" or want a block at a given position,- even x,y,z == "under damage" state.
- …3 more
- odd x, even/odd y,z = 16 different values for "charge-level"
it can channel it's 8 different output states
by linking through a 2x2x2 "Logic- Access/Channel" block.
Perhaps weapon-modules could print the linked-computer's properties.
The even/odd state of the that block defines it's use.by linking through a 2x2x2 "Logic- Access/Channel" block.
Perhaps weapon-modules could print the linked-computer's properties.
You can even split them to rear and front or top and bottom of your ship, as long as they are either:
When pointing your mouse at one of these blocks, it shows an info-tooltip like:- linked
- the block type you want info from
"Connected : on", aka:
I know it interferes with existing builds, but how long do we want to "stick to stone-age tools"?"We are one!" –– language "jokes-en"
""Dear random parent, I love you (hug)" –– language "jokes-en" 2nd choice for random selection
"Disconnected : off" aka:""Dear random parent, I love you (hug)" –– language "jokes-en" 2nd choice for random selection
"We are split apart, nooo!" –– language "jokes-en"
or"Charge[0] : 6.25%"
or
"Charge[1] : 12.5%"
or
"Charge[2] : 25%"
or
"Charge[3] : 50%"
Tips:
or
"Charge[1] : 12.5%"
or
"Charge[2] : 25%"
or
"Charge[3] : 50%"
Tips:
75%..100% = [3 AND 2] –– Detection range = (sum) to (sum+lowest)
"above 62.5%" = [3 AND [1 OR 2]] –– For sure, there will be a list for certain ranges from community if this is implemented (don't worry about the thinking part).
"above 62.5%" = [3 AND [1 OR 2]] –– For sure, there will be a list for certain ranges from community if this is implemented (don't worry about the thinking part).
Alternatively ( a more compatible version ):
- Single blocks can be like now
- Shields and multiple blocks like suggested
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