(Bigger stuff = better) => how this can actually NERF big ships.

    jayman38

    Precentor-Primus, pro-tempore
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    18x30x50 weapon = 27'000 mass = 30*30*30 minimum border length (with that mass)
    ...

    I don't think that this is important with the new damage system - and not necessarily easy to calculate.
    But if it gets into the game, sun damage would be more realistically too.​

    Perhaps it should only target chunks 1/32 of the ship size.
    Perhaps the game could implement killed chunks with no real, just visual blocks which have a sooty/grimy look.
    These might yield scrap materials or just have to be replaced/deleted in build mode before they are usable again.
    Just apply a 256 bit filter (=existing blocks) over a copied filled default junk chunk.​


    Is it bad if big guns can attack entire chunks?
    They are big guns after all.

    Think about a big ship built out of big blocks -- just like a small ship is built out of small blocks.
    Extremely enlightening, thank you! This really addresses angle hits.

    I don't think it's bad if the weapon attacks entire chunks. I was concerned about average armor scores, in chunks with a large quantity of armor versus thinly-armored chunks, considering that some blocks (perhaps deco-only blocks) might be left out of the averaging equation, in order to avoid penalizing RP builds (again), but as long as system blocks, such as shields, are included in the equation, it should be perfectly reasonable to attack entire chunks at a time with an average armor rating calculated across the entire chunk.

    Some enhancements that might need to be added if this is seriously considered, but that might be too computation-intensive:
    1. Setting up more of a curve for angled hits, so that near-head-on hits up to 15 degrees are nearly 100% damage to the block, with a steeper dropoff as the angle gets more shallow (glancing hit).
    2. More wafflegun penalties and/or more heavy-gun buffs against massive targets.
     

    Winterhome

    Way gayer than originally thought.
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    Basically, you're proposing to turn the game away from any remote concept of piloting skill in favor of dice rolls and even more extreme stat minmaxing due to the numbers game players will be stuck with.

    Yeah.
     

    NeonSturm

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    Armour rating will be average of a chunks blocks.

    Basically, you're proposing to turn the game away from any remote concept of piloting skill in favor of dice rolls and even more extreme stat minmaxing due to the numbers game players will be stuck with.
    Stick to other numbers than other players :p