- Joined
- Jan 29, 2017
- Messages
- 13
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Last year, I wonder about the possibility of the option of increasing the size of blocks. Here are the potential benefits and drawbacks of re-sizable blocks:
+Reduced potential lag from exploring any planet.
+Accelerates the designing of large projects
+Reduces the amount of RAM needed to render blocks and increase the Frames Per Second
+Damaged Weapon Systems could continue firing a single stream of projectiles instead of multiple streams of projectiles.
+Increases the potential size and blast radius of Warheads, making Titans less practical on the battlefield.
+Far more stable Multiplayer Servers.
-Unless the cutting torch is buffed, attempting to destroy an over-sized block of armor could take hours.
-Could increase the number of Titans on the battlefield, as large blocks allow quick designing of the titans.
-Could result in Ships with little to no shields in favor of super thick armor.
-If a ship is too big, it could constantly clip into any structures from different sectors.
What do you think about the idea of re-sizable blocks?
+Reduced potential lag from exploring any planet.
+Accelerates the designing of large projects
+Reduces the amount of RAM needed to render blocks and increase the Frames Per Second
+Damaged Weapon Systems could continue firing a single stream of projectiles instead of multiple streams of projectiles.
+Increases the potential size and blast radius of Warheads, making Titans less practical on the battlefield.
+Far more stable Multiplayer Servers.
-Unless the cutting torch is buffed, attempting to destroy an over-sized block of armor could take hours.
-Could increase the number of Titans on the battlefield, as large blocks allow quick designing of the titans.
-Could result in Ships with little to no shields in favor of super thick armor.
-If a ship is too big, it could constantly clip into any structures from different sectors.
What do you think about the idea of re-sizable blocks?