Since the auxiliary power block dump power in few seconds and need to off for fast recharge.
I'd want to set up a logic group for a serie of weapon operation then turn on auxiliary power for few seconds for fast charge.
Also having computer is easier to manage different group of auxiliary power for multi fast dump power,
because we can use renameable inship control logic block to control them.
I strongly agree and would really like this on one hand. And on the other hand, I disagree.
So for where I strongly agree, here's my rationale. It completely makes sense. Everything else on a hotbar has a computer. I can envision logic systems with sensors that turn them on and off.. Which would be pretty freaking cool to balance and have a nicely working ship.. Even AI controlled ships.
But on the other hand.. What happens if the computer is destroyed? Would they stop functioning? Might this make the aux power blocks too powerful? This would possibly change the risk and reward structure quite a bit. This would allow people to really make these new blocks all the more effective. Imagine having multiple groups constantly switching from on to off, on to off. Might the whole system have to be changed to achieve balance? These are important questions.
But, I think there is another option. Perhaps it could stay the way it is now, with all groups being controlled by one hotbar, but simply have a logic block able to connect to the blocks to turn them all on or off. If the logic block is destroyed, they stay in whatever position they were left at. This would remain inconsistent with how systems on a hotbar appear (with computers), but I feel it'd be easier to balance, and in this case, balance might be more important than consistency. I imagine with this capability, they might also want to institute less storage capacity in the aux power blocks or something similar to reduce the effectiveness of the systems.