Automatic Alarm System Logic Theory

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    hello guys

    some time ago something crossed my mind..
    we don't have a sensor that we can connect to a logic that starts to pulse when enemies are near.
    this can be handy to activate a rail system or configuration .. war modes alarms etc etc without a user having to press a button.

    and I came up with a bypass to counter the lack of such a sensor

    the theory
    what you need is a turret, a rail, a few activation modules, and a logic system that keeps counting up and demands a pulse from time to time to reset the count
    if the pulse does not come .. the alarm mode will be triggered

    this pulse has to come from the activation modules connected to the rail system
    and gets activated everytime a docked object passes

    the turret does what a turret does when it sees an enemy
    it rotates toward the enemy and by that has a very big chance of becoming a blocade .. stopping the docked object passing the rail and with that stopping the pulse no longer reseting the count up and eventualy triggering the alarm

    ill work on this theory and post a schematic once I have one
     

    StormWing0

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    Search for Enemy Detectors on the Community content section. That said yes we do need some kind of enemy sensor blocks. >_>
     

    StormWing0

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    I think there was a challenge to make the smallest functional enemy detectors a while back but they still work. :)
     
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    Just putting this out there. Enemy detectors rely on a turrets and collisions. If your ship already has spots for turrets, do you think it is possible to save space by having the turrets pull double duty as both turret and detector? That way you don't take up space with as much bulbous machinery.
     

    StormWing0

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    Never figured out how to make a turret and enemy detector work as a single unit without problems Since the enemy detector has to detect change in direction from collisions or disturbance in its rotation the turret part gets turned mostly useless as a enemy killing turret. Basically from my point of view from what I've seen so far Enemy Killing Turret can't be an Enemy Detecting Turret at least not usefully anyways. That said I'm sure someone will find a way to make it happen.