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- May 29, 2013
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On first run the launcher could prompt the user to specify a folder to check for new blueprints and add them to the catalog. Usually the /downloads/ folder. If someone downloads a blueprint that's compressed then a little bit of gnu source code can be slapped on to check the format and decompress the files before integration. Eventually it might be able to do the same for skins and sector export files. The only users who will need to learn the ship catalog manager then would be folks with stuff they want to remove from the catalog or people who want to export their BPs for upload.