Many people (me included) ask for better astronaut game play - more meta items, this that etc.
And you more or less agree that it should come after ship gameplay is viable, possibly as a part of exploration update.
What if instead of satisfying those demands you go into different direction.
You want to make game about ships.
But what is really the difference between astronaut and ship...?
stay with me:
Astronauts have very simple animations and consists of 7 parts.
2 legs,
2 arms
torso
head
tool
this is sufficient.
Why not make astronaut suits build-able same way ships are?
Every equipment, stat or function that astronaut have would be a result of player designing an astronaut suit & tool.
Build system would be the same as for ships, but it would require of you to do 5 separete entities enclosed within some space.
Each entity would have natural block restrictions (some blocks would be disallowed)
but otherwise this would be normal ship construction.
You would have 5 (leg, torso, head, arm, tool)
Now to form astronaut suit:
The parameters for every subentity are calculated and saved.
1. Power gens
2. Shields
3. Thrust
4. Damage, attack type cooldown,
5. Maybe even wireless logic system!
6. Total hull HP and armor
Of course you could just sum all the armour and all the shields and all the thurst and screw the placement.
Modules are set-up to hotkeys as with ships.
Now entity model is saved from those subentities.
You scale down the model let's say 4 times.
You merge the model and apply basic astronaut skeleton with jumping walking and shooting animation to every sub-entity.
Basically astronaut is a player-constructed ship that without all the block physics, instead it has pre-selected amount of "docked" entities which are animated like limbs of human model (basing on the same skeleton with same number of bones)
This way whatever you do with ships would be more or less possible with astronaut
Consider the possibilities guys.
And you more or less agree that it should come after ship gameplay is viable, possibly as a part of exploration update.
What if instead of satisfying those demands you go into different direction.
You want to make game about ships.
But what is really the difference between astronaut and ship...?
stay with me:
Astronauts have very simple animations and consists of 7 parts.
2 legs,
2 arms
torso
head
tool
this is sufficient.
Why not make astronaut suits build-able same way ships are?
Every equipment, stat or function that astronaut have would be a result of player designing an astronaut suit & tool.
Build system would be the same as for ships, but it would require of you to do 5 separete entities enclosed within some space.
Each entity would have natural block restrictions (some blocks would be disallowed)
but otherwise this would be normal ship construction.
You would have 5 (leg, torso, head, arm, tool)
- A leg entity 3x3x7 (serves as template for both left and right leg), blocks allowed:
- hull,
- thrusters
- docking
- repulsors
- ship core to serve as anchor point
- A torso entity 4x4x5 space (torso template), parent entity for all
- hull
- power rector, stabilizer
- shield
- chambers
- ship core to serve as anchor point
- Arm entity 3x3x6 ...
- hmm maybe it should be merged with tool entity?
- ship core to serve as anchor point
- A head entity 3x3x3
- logic block, activation, wireless block for ship communication!!!, sensors
- hull
- ship core to serve as anchor point
- Tool entity- (entity held by arm entity) allowed blocks
- weapons and modules and weapon computers
- hull
- ship core to serve as anchor point
Now to form astronaut suit:
The parameters for every subentity are calculated and saved.
1. Power gens
2. Shields
3. Thrust
4. Damage, attack type cooldown,
5. Maybe even wireless logic system!
6. Total hull HP and armor
Of course you could just sum all the armour and all the shields and all the thurst and screw the placement.
Modules are set-up to hotkeys as with ships.
Now entity model is saved from those subentities.
You scale down the model let's say 4 times.
You merge the model and apply basic astronaut skeleton with jumping walking and shooting animation to every sub-entity.
Basically astronaut is a player-constructed ship that without all the block physics, instead it has pre-selected amount of "docked" entities which are animated like limbs of human model (basing on the same skeleton with same number of bones)
This way whatever you do with ships would be more or less possible with astronaut
Consider the possibilities guys.
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