Suns produce cubatom streams. These are heading toward planets (like a line which connectes the planet to the sun)
Collect them with stations around:
What this cubatom-stream contains, is dependent on the sun-type.
That generates something to fight for, as some cubatoms may be found in streams of very rare star-types.
They are limited by the production rate of this sun and the time you need to travel from one of these suns to each other.
Station storage would be mass^0.5 and requires plex-stores for cubatom items (conversible both-way to exactly 1 group of cubatoms).
They could encurage trade (should cubatoms not be trade-able directly?) with rare items.
I would even go that far to make the production rate of different cubatom types dependent on where the sun is located.
You could find some rare +++ article around a --- sector sun, but it would produce way less - just to make it possible to create 1 rare item each day.
Rare cubatoms would simply produce items that are 2* a normal one. Weapons, Shields, Power, Thrust (Artefacts).
But an artefact would require 100 or more rare cubatoms, not just 2 common.
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SUMMARY / ADVANTAGES:
I think it's a win for everybody. Schema, because there are less suggestion threads about broken shop-system, players, because the game makes suddently fun to play.
Collect them with stations around:
- the sun: cheap, low storage (see below)
- the planet: you need multiple
- the sun, planet and inbetween those: a lot of choices to attack for raiders.
What this cubatom-stream contains, is dependent on the sun-type.
That generates something to fight for, as some cubatoms may be found in streams of very rare star-types.
They are limited by the production rate of this sun and the time you need to travel from one of these suns to each other.
Station storage would be mass^0.5 and requires plex-stores for cubatom items (conversible both-way to exactly 1 group of cubatoms).
They could encurage trade (should cubatoms not be trade-able directly?) with rare items.
I would even go that far to make the production rate of different cubatom types dependent on where the sun is located.
You could find some rare +++ article around a --- sector sun, but it would produce way less - just to make it possible to create 1 rare item each day.
Rare cubatoms would simply produce items that are 2* a normal one. Weapons, Shields, Power, Thrust (Artefacts).
But an artefact would require 100 or more rare cubatoms, not just 2 common.
======================================
SUMMARY / ADVANTAGES:
- Players would build stations.
- Cubatoms get a purpose other than being exploids.
- Would encurage trading and gives opportunities for raids / wars between factions.
- Distracts from harvesting planets. Some players would prefer efficient to big ships.
I think it's a win for everybody. Schema, because there are less suggestion threads about broken shop-system, players, because the game makes suddently fun to play.