So I have recently started playing again since the latest update (fleets). I haven't been playing very long, perhaps a week.
I really wanted to see if many many small close ranged and unmanned ships were viable in a fleet.
Other topics have touched on the buggy AI and ships crashing into solid objects like planets and stations. What happened to me was slight different. Story is as follows. There is a TLDR at the bottom!
I made about 30 drone ships. (Small, but use up all my money because if it didn't work, I'd still have my massive mining ship to start over)
I added all the drones to a fleet.
I command drones to attack a pirate station. Typing in 8 5 5, they all begin moving en masse. Very pretty to watch.
I had deliberately made them all slower than my mining ship, so I could follow, I had shields coming out the wazoo so I wan't too fussed about getting hit.
After about 5 minutes I realize they are not taking the direct path, they started flying in the right direction, but kept taking odd right angled paths and changing direction eventually passing by the chosen sector, so I re-enter the coordinates and nothing changes. I double check a few things and eventually decide to keep following them to see where they end up. It's quite fun to watch 30 ships flying around on their own.
I eventually realize they are heading very close to the sun and not heading to the pirate sector after all. This strikes me as odd, since the route the took to get to the sector ended up more like a "C" shape than a straight line.
As I don't want to loose all my work with my drones burning up, I add my mining ship to the fleet in order to lead them manually using the "return to carrier" command.
Now. What I didn't expect, is my ship to start accelerating and turning on its own. Having not added a Bobby AI module to my ship, I assumed it wouldn't take control.
I was wrong.
Panic begins to set in as all ships turn towards the sun. Including my own.
I frantically start trying to manually wrest control of my pride and joy.
"Your fleet is taking damage"
I open up the fleet panel to try and fix the situation, the ship, now unhindered by my attempts, begins flying towards the sun at breakneck speeds.
Debris of my drones is flying everywhere, all around me drones are exploding expensive weapons systems.
My ship starts taking damage.
I mash fleet commands in the hopes something will make the nightmare stop.
"Sun intensity 6000"
I scream, both in terror and fury as everything I built combusts around me from a barrage of solar radiation.
All I can see is the sun.
Everything explodes.
So, no drones, no mining ship, back to square one!
I found the whole experience rather funny and had to share. Despite the setback.
I am not sure if this is a bug, or I was missing something rather vital. No, the coordinates were not incorrect)
Anyone else had issues with the fleet AI taking a very strange route?
TLDR: My entire fleet flew into the sun.
I really wanted to see if many many small close ranged and unmanned ships were viable in a fleet.
Other topics have touched on the buggy AI and ships crashing into solid objects like planets and stations. What happened to me was slight different. Story is as follows. There is a TLDR at the bottom!
I made about 30 drone ships. (Small, but use up all my money because if it didn't work, I'd still have my massive mining ship to start over)
I added all the drones to a fleet.
I command drones to attack a pirate station. Typing in 8 5 5, they all begin moving en masse. Very pretty to watch.
I had deliberately made them all slower than my mining ship, so I could follow, I had shields coming out the wazoo so I wan't too fussed about getting hit.
After about 5 minutes I realize they are not taking the direct path, they started flying in the right direction, but kept taking odd right angled paths and changing direction eventually passing by the chosen sector, so I re-enter the coordinates and nothing changes. I double check a few things and eventually decide to keep following them to see where they end up. It's quite fun to watch 30 ships flying around on their own.
I eventually realize they are heading very close to the sun and not heading to the pirate sector after all. This strikes me as odd, since the route the took to get to the sector ended up more like a "C" shape than a straight line.
As I don't want to loose all my work with my drones burning up, I add my mining ship to the fleet in order to lead them manually using the "return to carrier" command.
Now. What I didn't expect, is my ship to start accelerating and turning on its own. Having not added a Bobby AI module to my ship, I assumed it wouldn't take control.
I was wrong.
Panic begins to set in as all ships turn towards the sun. Including my own.
I frantically start trying to manually wrest control of my pride and joy.
"Your fleet is taking damage"
I open up the fleet panel to try and fix the situation, the ship, now unhindered by my attempts, begins flying towards the sun at breakneck speeds.
Debris of my drones is flying everywhere, all around me drones are exploding expensive weapons systems.
My ship starts taking damage.
I mash fleet commands in the hopes something will make the nightmare stop.
"Sun intensity 6000"
I scream, both in terror and fury as everything I built combusts around me from a barrage of solar radiation.
All I can see is the sun.
Everything explodes.
So, no drones, no mining ship, back to square one!
I found the whole experience rather funny and had to share. Despite the setback.
I am not sure if this is a bug, or I was missing something rather vital. No, the coordinates were not incorrect)
Anyone else had issues with the fleet AI taking a very strange route?
TLDR: My entire fleet flew into the sun.
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