Antimatter scaling

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    • Legacy Citizen 2
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    I suggest a change to the way antimatters scale:

    • Damage should in favour of the player with added width and height of the gun
    • Reload time should scale against the player with all dimensions of the gun
    • Range should scale in favour of the player with added length of the gun
    • Speed should scale in favour of the player with added length but against with added width and height.
     
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    • Councillor 3 Gold
    • Wired for Logic
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    I think earlier version of the games did change stats based on dimensions. It's a bad system really because it only encourages specific build styles and will stifle creativity in a sandbox game. I've twisted and weaved my cannons around my ship in order to get guns that I liked.

    Remember that we will be getting a ton of new weapons that will completely change the way we look at combat with slave system radically altering the weapons they are connected to.
     
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    • Legacy Citizen 4
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    This has been suggested before... no one liked it and the thread died...