I've searched and tweaked around alot in the internet in the last hours, but could not find a solution yet to the following problem: Whenever there are large amounts of blocks to be loaded, like close to a station, a planet, really big asteroids, or supposedly big ships, the game frame rate drops to near 0, and becomes unplayable.
My research only revealed that alot of people have this problem, and completly independent of system specs I might add. Examples:
- http://star-made.org/content/lag-near-station
- http://www.youtube.com/watch?v=GUC08JEpb1M
So here are the things I did in the last hours, and that had no effect on the issue:
- Updating my Nvidia Drivers to newest.
- Turning down the graphic detail, like drawing distance, blur, animations etc.etc. to minimum possible.
- Following a tip for lag improvement from this forum, I manually opened the settings.cfg to turn of the "G_CULLING". After that did nothing I also played around with shader settings and such, which you normally couldn't access in the game.
- In my Nvidia Panel I enabled that the javaw.exe, which runs the game, should now be started with the high performance graphic CPU (this little trick has solved alot of problems in the past, but here again... nothing)
- Following another (old) tip from this forum, I started my own local server and accessed it myself instead of going into single player. It was said that this trick opens up more memory to be allocated for the game. If this was true, then memory doesn't seem to be the problem here. No changes.
So that was it. I really don't see what else I could do. As for now, the game is mysteriously unplayable for me, and it definitly isn't my computers fault. At least not spec wise I mean.(I am otherwise running Skyrim with 2-4k textures, all kind of weather, ENB, lush environment, mesh complexity etcetc. mods, and have no problems at all. In Minecraft I would run 256 textures on single blocks + shaders and block animations, and it is fine, even so the world there is much larger block density wise. As I see it, at least for now in this state of the game, it should be "Starmade < outmodded Skyrim / high res Minecraft". But it isn't. How come?)
My research only revealed that alot of people have this problem, and completly independent of system specs I might add. Examples:
- http://star-made.org/content/lag-near-station
- http://www.youtube.com/watch?v=GUC08JEpb1M
So here are the things I did in the last hours, and that had no effect on the issue:
- Updating my Nvidia Drivers to newest.
- Turning down the graphic detail, like drawing distance, blur, animations etc.etc. to minimum possible.
- Following a tip for lag improvement from this forum, I manually opened the settings.cfg to turn of the "G_CULLING". After that did nothing I also played around with shader settings and such, which you normally couldn't access in the game.
- In my Nvidia Panel I enabled that the javaw.exe, which runs the game, should now be started with the high performance graphic CPU (this little trick has solved alot of problems in the past, but here again... nothing)
- Following another (old) tip from this forum, I started my own local server and accessed it myself instead of going into single player. It was said that this trick opens up more memory to be allocated for the game. If this was true, then memory doesn't seem to be the problem here. No changes.
So that was it. I really don't see what else I could do. As for now, the game is mysteriously unplayable for me, and it definitly isn't my computers fault. At least not spec wise I mean.(I am otherwise running Skyrim with 2-4k textures, all kind of weather, ENB, lush environment, mesh complexity etcetc. mods, and have no problems at all. In Minecraft I would run 256 textures on single blocks + shaders and block animations, and it is fine, even so the world there is much larger block density wise. As I see it, at least for now in this state of the game, it should be "Starmade < outmodded Skyrim / high res Minecraft". But it isn't. How come?)