So, I'm sure something like this has been suggested, but what do you think of rare archaeological finds?
I was thinking there could be rare, ancient modules just buried unassumingly in asteroids and planets. Maybe scanners could pick up signals to help locate them. Maybe, upon activating a scan, if there is anything of interest within a certain area; maybe a few sectors, you'd receive a notification. Maybe create a specific highlight on your map, that you can filter on and off. Stronger scanners would be able to more precisely narrow it down to a few sectors.
Or maybe make it totally undetectable. Anyway, I was thinking these ancient modules could be integrated into existing systems (weapons, shields, jump drives, power etc.) and give you the same magnitude effect of several modules in one. Maybe make some kind of limit; maybe only one or two per ship/station, or maybe create steep power consumption costs or diminishing returns. Maybe they could provide completely unique functions too, that you can't get otherwise.
Also, if missions and additional factions become a thing, how about a smuggler's faction, where you can sell these artifacts for great sums of credits.
Just an idea to make exploration AND scanners more rewarding and exciting. What do ya think?
I was thinking there could be rare, ancient modules just buried unassumingly in asteroids and planets. Maybe scanners could pick up signals to help locate them. Maybe, upon activating a scan, if there is anything of interest within a certain area; maybe a few sectors, you'd receive a notification. Maybe create a specific highlight on your map, that you can filter on and off. Stronger scanners would be able to more precisely narrow it down to a few sectors.
Or maybe make it totally undetectable. Anyway, I was thinking these ancient modules could be integrated into existing systems (weapons, shields, jump drives, power etc.) and give you the same magnitude effect of several modules in one. Maybe make some kind of limit; maybe only one or two per ship/station, or maybe create steep power consumption costs or diminishing returns. Maybe they could provide completely unique functions too, that you can't get otherwise.
Also, if missions and additional factions become a thing, how about a smuggler's faction, where you can sell these artifacts for great sums of credits.
Just an idea to make exploration AND scanners more rewarding and exciting. What do ya think?
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