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- Aug 24, 2014
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So, i've built a big main cannon for my ship with slave pulse damage and punch through effect (the idea is to get a long range, piercing and very powerful cannon. So i've built it in a chess-like pattern, AMC modules and pulse modules (obviously only AMCs shoot), all of the modules in a 50 long row, and the punch through modules at the front (see image).
Once built, i tried it with some old random turrets that i undocked from the main ship, and here comes the problem: when i shoot and i'm not "aiming" (the crosshair is white), the shots go in a straight line and drill massive holes in everything (good!), but when i'm aiming (the crosshair is green, because is one of my turrets) all the shots go to the same point, do a ton of damage (many red numbers), but not a single block is destroyed (bad!).
It's the first ship i've built in this game, so i have no experience in combat yet. Is because of using my old undocked turrets as dummies that the cannon doesn't work properly? or is it something else? what i'm doing wrong? Please, a bit of help for a newbie!
Once built, i tried it with some old random turrets that i undocked from the main ship, and here comes the problem: when i shoot and i'm not "aiming" (the crosshair is white), the shots go in a straight line and drill massive holes in everything (good!), but when i'm aiming (the crosshair is green, because is one of my turrets) all the shots go to the same point, do a ton of damage (many red numbers), but not a single block is destroyed (bad!).
It's the first ship i've built in this game, so i have no experience in combat yet. Is because of using my old undocked turrets as dummies that the cannon doesn't work properly? or is it something else? what i'm doing wrong? Please, a bit of help for a newbie!
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