AI tweak desperately needed

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    • Legacy Citizen 3
    The AI, depending on what ships the pirate faction is given, tends to be too hard, and camps out near players and spawn points way too long. After a pirate mob kills a player they should move on, NOT camp the same spot endlessly killing the player the instant they respawn, if the player was unlucky enough to die near the main spawn point or on their planet or station. Players get stuck in an endless death loop, and the game is un-playable.
     
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    • Legacy Citizen 3
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    >depending on what ships the pirate faction is given

    Sounds like the interface between the chair and the keyboard is to blame here. There's also an option to turn down AI difficulty, I'd recommend using it.
     
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    ...multiplayer... -_-

    Point is, AI ships should keep moving on, and not camp out after their last kill, thus creating death loops.