- Joined
- Aug 16, 2013
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Hi
There's some of my ideas to make the game exciting:
1st. Bobby AI Ship/Turret controll block:
Something taht can connect to docked Turrets/Ships and will work kind of like computer, that will allow to set docked ships to undock and follow you(attack enemies if in range), patrol, stand by and if needed come back and dock. Also a Turret one, that could connect to all cores docked to Turret docking unit, and will allow you to set e.g: Attack the nearest enemy, maybe attack the biggest one (made of most blocks) or the smallest one.
This would help in fleets battles as not as many players will be needed to fully use potential of "Mother-ships"
2nd. More configurations for Bobby AI to as a turret use things like Salvage Cannons, ATB*, PDB** etc.
For Salvage Cannons you would have to connect it to a plex storage.
3rd. Some kind of "Piston", a block that will move from one place to another. You could use it to make Turrets hiding under the hull of your ship, and when needed just push them, and they would start fire. To that you could also add some kind of Turret plex door, that will open when it detectis a bobby AI unit set as Turret, or a turret docking unit.
4th. Add a block or tab in weapons tap that will allow you to Activate Bobby AI from a ship, without having to get out the ship and doing it manually, especially if the ship is huge and the turret you have to activate is on the other side.
5th.Also a drone mode for Bobby AI that will repair you(if you would give it a AstroTechnobeam) and your faction teammates, or powerdrain your enemies and giving the power to you(if that's not too hard to do)
*AstroTechnobeam
**PowerDrainbeam
I really hope to see it in the game, see ya. :D
There's some of my ideas to make the game exciting:
1st. Bobby AI Ship/Turret controll block:
Something taht can connect to docked Turrets/Ships and will work kind of like computer, that will allow to set docked ships to undock and follow you(attack enemies if in range), patrol, stand by and if needed come back and dock. Also a Turret one, that could connect to all cores docked to Turret docking unit, and will allow you to set e.g: Attack the nearest enemy, maybe attack the biggest one (made of most blocks) or the smallest one.
This would help in fleets battles as not as many players will be needed to fully use potential of "Mother-ships"
2nd. More configurations for Bobby AI to as a turret use things like Salvage Cannons, ATB*, PDB** etc.
For Salvage Cannons you would have to connect it to a plex storage.
3rd. Some kind of "Piston", a block that will move from one place to another. You could use it to make Turrets hiding under the hull of your ship, and when needed just push them, and they would start fire. To that you could also add some kind of Turret plex door, that will open when it detectis a bobby AI unit set as Turret, or a turret docking unit.
4th. Add a block or tab in weapons tap that will allow you to Activate Bobby AI from a ship, without having to get out the ship and doing it manually, especially if the ship is huge and the turret you have to activate is on the other side.
5th.Also a drone mode for Bobby AI that will repair you(if you would give it a AstroTechnobeam) and your faction teammates, or powerdrain your enemies and giving the power to you(if that's not too hard to do)
*AstroTechnobeam
**PowerDrainbeam
I really hope to see it in the game, see ya. :D