Read by Council Admin Only Blocks?

    StormWing0

    Leads the Storm
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    I figured it'd be good to have a certain type of block that can only be placed by admins unless someone that is an admin allows a person to do so.


    Creature Spawners: General block type for any blocks that spawn creatures be they fauna or not. Could be anything from deadly spiders to shop keeps.

    Credits: Block form of credits that normal players can have but not place. These can be stored in storages to help get around the Datatype Max issue and a new stack is made any time you hit max. :) Good for making credit storage banks and such. :)

    Faction Points: Block form of faction point that normal players can have but not place. These can be stored in storages to help get around the Datatype Max issue and a new stack is made any time you hit max. :) Another reason to make faction points blocks means they can be raided directly from the enemy storages. Factions would have to assign a list of stations or planets to the selection list in the faction menu and than select from a list of available storages on them for faction points to be dropped into. The targeted storages of the named entity can't store anything other than faction points at this point and will slowly fill up over time. :)

    Raw Ores, Shards, Minerals: Well the last one is fine as is since it is already a block but raw ores and shards could be Admin Only placed but with the added condition they can only be placed within terrain blocks like they are normally in the natural state because they are mined.

    Anyone else got some ideas?
     
    Last edited:

    ZektorSK

    Poor boi from northern Hungary ^^
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    Admins can have creative, and can give credits, and give items with Creative.
     
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    "added to the admin only blocks" a set of blocks with the following properties
    can be temporarily destroyed but resets after a given time.
    comes in various armor amounts like modules, hull, standard and advanced armor.
    can be connected to a logic that turns to 1 when the group of blocks are still undamaged and 0 when destroyed

    why do I want this ?

    for testing dmg,pen,aoe etc etc without having to rebuild or replace the target for each session

    and cause each layer of blocks can be connected to 1 logic block I can then connect it to one of these logic counters to show the penetration