Add ship velocity to initial weapon velocity

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    • Legacy Citizen 2
    • Legacy Citizen
    In real life, when a moving object fires a projectile or ballistic object, the velocity of the moving object, is imparted onto said object. So if you are moving east at 10 kph, and fire a round north at 10 kph, the round will be moving north-east at a rate of about 14 kph appearing to remain in front of you, while moving away from you.

    Right now in Starmade no velocity is is imparted to the round fired. In the same situation, you moving east at 10 kph, and you fire a round north at 10 kph, the round will be moving north at a rate of 10 kph, while from your vantage point, will be slipping north west at a rate of 14 kph.

    With AMCs, they move fast enough that it only causes problems with high speed dogfights, making aiming more of a challenge. However with missiles it means they appear much slower then they should be in terms of relative movement. Imagine two fighters are both facing each other, exchanging fire as they strafe east at a rate of 50 kph. One decides to press forward towards the other, until they are a mere 25 m apart, he then launches his previously hidden weapon, he posses a high yield dump fire missile, it has no tracking, so normally it would be useless against a skilled pilot, however at this range, it is impossible to miss! So he fires, torpedo away! In real life, this could be a devastating hit (would probably kill both pilots,) but in Starmade, the rocket will travel X kph forward. but none of the ships velocity will be passed on to the weapon. From the pilots relative vantage point instead of moving forward, the missile will move west at 50 kph, rapidly moving away from his intended target.