So there is a new faction system planed with points needed for securing ones homebase and maybe other bases/stations.
But what if we add another kind of point, a type of point that is obtainable via special missions or something.
These points would be used for ships.
The system would be made so that ships under a certain mass, lets say 50, are free, so you have a chance to fly around and get more of these points.
The ships would cost a certain amount of points depending on they mass/size (depends on what devs thinks is best).
But to make it a bit more interesting for factions, we could also add a vehicle cap, which might be upgraded by either adding something to your station(might need a new type o' block) or by doing some special missions.
It could be like in the top left, lets say the blue control points are for the bases, they are used for protection, the green energy points are for ships, they are needed to spawn in ships bigger than a certain mass, now the cap system would work like it does in the 40k strategy games (like the on there is a pic of), you need upgrades/buildings to increase the amount of vehicles you are able to spawn/build
In theory this might make sure faction needs to be more tactical with their battles and the need to do the missions are now greater. Of course there could be added other ways to obtain the points for these ships.
It might also be an idea to do so that certain blocks increases the amount of points that is needed to buy this ship. For example would shield storage need a bit more points than normal hull.
And now you might be thinking, what about if I build a ship instead of spawning one.
well to handle this matter it could be made so that you can build the ship until you run out of points, and the system would warn you if it thinks you are a building a ship bigger than what you have capacity for.
Im sorry if this is confusing, I just made it up as I began writing. But feel free to "correct" me or give suggestions and of course tell me if you would like this ingame and yaddda yaddda yadda....
Hope you liked the read of my mind :p
Oh and my thanks to @Incap and @iHasTnt for giving me the idea.
But what if we add another kind of point, a type of point that is obtainable via special missions or something.
These points would be used for ships.
The system would be made so that ships under a certain mass, lets say 50, are free, so you have a chance to fly around and get more of these points.
The ships would cost a certain amount of points depending on they mass/size (depends on what devs thinks is best).
But to make it a bit more interesting for factions, we could also add a vehicle cap, which might be upgraded by either adding something to your station(might need a new type o' block) or by doing some special missions.
In theory this might make sure faction needs to be more tactical with their battles and the need to do the missions are now greater. Of course there could be added other ways to obtain the points for these ships.
It might also be an idea to do so that certain blocks increases the amount of points that is needed to buy this ship. For example would shield storage need a bit more points than normal hull.
And now you might be thinking, what about if I build a ship instead of spawning one.
well to handle this matter it could be made so that you can build the ship until you run out of points, and the system would warn you if it thinks you are a building a ship bigger than what you have capacity for.
Im sorry if this is confusing, I just made it up as I began writing. But feel free to "correct" me or give suggestions and of course tell me if you would like this ingame and yaddda yaddda yadda....
Hope you liked the read of my mind :p
Oh and my thanks to @Incap and @iHasTnt for giving me the idea.
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