- Joined
- Jan 5, 2016
- Messages
- 30
- Reaction score
- 18
Ammunition is something a lot of people want.
Problem is, nobody can agree on how to do it.
So I propose no new ammunition system at all.
Rather, simply rebalance warheads. Warheads are made WAAAY more powerful, and their explosion radius scales with the number of warheads in a group. Warheads explode on activation or impact with a target at at least 50 m/s, and only activation through logic.
With warheads being really, really strong, players now have a weapon that uses ammunition. In addition, these new warheads add an entirely new facet to the game. Fast bombers may be able to throw a small warhead bomb at a large ship and do significant damage. Larger ships may be able to carry around clips of these warhead bombs to attack planets or stations, as well as having an onboard mechanism to propel them towards the enemy. If you somehow manage to land one of these things on anything other than a capital ship without basically meleeing them, kudos to you. Since carrying around warhead bombs is a a cumbersome task (and should remain so), hopefully warheads will be buffed to reflect this.
Next, swarm missiles should be nerfed. The way to go about this is to scale the number of missiles launched from each tube. Those tiny two block missile launchers no longer shoot 10 missiles, but rather only 1.
Visual example:
Now swarm missiles still do their job, without being fucking broken as hell and completely overpowering PD.
One last thing. Please make passive buffs to your ship such as ion apply to turrets.
Problem is, nobody can agree on how to do it.
So I propose no new ammunition system at all.
Rather, simply rebalance warheads. Warheads are made WAAAY more powerful, and their explosion radius scales with the number of warheads in a group. Warheads explode on activation or impact with a target at at least 50 m/s, and only activation through logic.
With warheads being really, really strong, players now have a weapon that uses ammunition. In addition, these new warheads add an entirely new facet to the game. Fast bombers may be able to throw a small warhead bomb at a large ship and do significant damage. Larger ships may be able to carry around clips of these warhead bombs to attack planets or stations, as well as having an onboard mechanism to propel them towards the enemy. If you somehow manage to land one of these things on anything other than a capital ship without basically meleeing them, kudos to you. Since carrying around warhead bombs is a a cumbersome task (and should remain so), hopefully warheads will be buffed to reflect this.
Next, swarm missiles should be nerfed. The way to go about this is to scale the number of missiles launched from each tube. Those tiny two block missile launchers no longer shoot 10 missiles, but rather only 1.
Visual example:
Now swarm missiles still do their job, without being fucking broken as hell and completely overpowering PD.
One last thing. Please make passive buffs to your ship such as ion apply to turrets.