- Joined
- Aug 23, 2016
- Messages
- 758
- Reaction score
- 129
I don't know what Schine thinks about docked hull, but I know there are quite a few players who hate it. (I personally am fine with it, I'm using it in my current build).
One suggestion often made to "fix" it is to just pool all shields together, and have no physical damage done to any entity until the full shield pool is down.
But this is problematic, because some people then feel that turrets are too well protected - they want to be able to pick them off an enemy ship before that ship's shields are completely gone.
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I suggest going the other way: don't share shields at all between entities.
This way every entity would have the "correct" amount of shielding, according to the builder: turrets can be well protected if the builder is willing to pay the cost for that, but more likely turrets would typically be easier to damage than the main ship entity.
This would add an extra tactical element to combat. Concentrating on one area of the enemy would be advantageous.
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Even better take this one step further: shields have values for both capacity and recharge. Leave one as it is (or pool it between all entities), and make the other non-sharable between docked entities.
So for example two entities docked together would pool their recharge, but keep their individual capacities (or vice-versa, I haven't though enough about which would be better).
I feel that this would give the best aspects of all common solutions.
One suggestion often made to "fix" it is to just pool all shields together, and have no physical damage done to any entity until the full shield pool is down.
But this is problematic, because some people then feel that turrets are too well protected - they want to be able to pick them off an enemy ship before that ship's shields are completely gone.
-----
I suggest going the other way: don't share shields at all between entities.
This way every entity would have the "correct" amount of shielding, according to the builder: turrets can be well protected if the builder is willing to pay the cost for that, but more likely turrets would typically be easier to damage than the main ship entity.
This would add an extra tactical element to combat. Concentrating on one area of the enemy would be advantageous.
-----
Even better take this one step further: shields have values for both capacity and recharge. Leave one as it is (or pool it between all entities), and make the other non-sharable between docked entities.
So for example two entities docked together would pool their recharge, but keep their individual capacities (or vice-versa, I haven't though enough about which would be better).
I feel that this would give the best aspects of all common solutions.