Hello, I am a huge fan of the game.
However the transitions between Sectors are not very smooth and jumpy (I know the devs0 are working on this). Also having the planets being a disk works but breaks the illusion of the game a bit.
My Idea is to have a gate system. Each system is it's own coordinate system (Very Large). Only popluate an area in the middle of it (someplace around 0,0,0). Then connet each area together with gates. Gates can be built using special gate blocks. When a new gate is built a new Sector is created (Randomly Generated) or maybe connect with another previously generated sector (I couldn't come up with a good solution to this). This allows for the user to create a new area if they want. Of course getting gate blocks would be difficult. When someone blows up a gate. There will be a space rift (the result of having once poked a hole in space. You can rebuild a gate next to it to reconnect with the system. My initial thought for new systems is that there would not be a return gate and one would have to be built or the player must suiside to get back.
My Idea for planets, is to have a diffrent coordinate system for planets. It would be a standard "Minecraft Like" surface with a depth that you could not go any deeper. Then wrap the x and y coordinates so that the surface appears to be continus like a planet. Then have some way to map system coordinates to planet coordintes so you appear to be entering the plannet and you can see structures that are not on the plannet from the plannet. Also at high altitudes you might be able to do some vertex shading to make the plannet appear to curve. You might be able to cashe the surface tiles and create a texture for showing chunks farther away from the player as they are desending or asending from or to the planet.
I understand that these are very large changes and I don't really expect to be impelmented, but I thought it wouldn't hurt to put it out there.
Thanks for the awsome game. It is giving me lots of fun times and ideas (I lost a night of sleep you bastard).
However the transitions between Sectors are not very smooth and jumpy (I know the devs0 are working on this). Also having the planets being a disk works but breaks the illusion of the game a bit.
My Idea is to have a gate system. Each system is it's own coordinate system (Very Large). Only popluate an area in the middle of it (someplace around 0,0,0). Then connet each area together with gates. Gates can be built using special gate blocks. When a new gate is built a new Sector is created (Randomly Generated) or maybe connect with another previously generated sector (I couldn't come up with a good solution to this). This allows for the user to create a new area if they want. Of course getting gate blocks would be difficult. When someone blows up a gate. There will be a space rift (the result of having once poked a hole in space. You can rebuild a gate next to it to reconnect with the system. My initial thought for new systems is that there would not be a return gate and one would have to be built or the player must suiside to get back.
My Idea for planets, is to have a diffrent coordinate system for planets. It would be a standard "Minecraft Like" surface with a depth that you could not go any deeper. Then wrap the x and y coordinates so that the surface appears to be continus like a planet. Then have some way to map system coordinates to planet coordintes so you appear to be entering the plannet and you can see structures that are not on the plannet from the plannet. Also at high altitudes you might be able to do some vertex shading to make the plannet appear to curve. You might be able to cashe the surface tiles and create a texture for showing chunks farther away from the player as they are desending or asending from or to the planet.
I understand that these are very large changes and I don't really expect to be impelmented, but I thought it wouldn't hurt to put it out there.
Thanks for the awsome game. It is giving me lots of fun times and ideas (I lost a night of sleep you bastard).