A more User friendly way to connect warpgates

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    Frankly, connecting warpgates is a pain. You have to get the input/output just right or you won't get the results you want. It's especially annoying when you make a mistake and you have to spend minutes flying between gates to get it right.

    Could the marker gun be made to add gates into a database of sorts that you could use to link gates any way you want from anywhere you want? Perhaps it could work in conjunction with the galactic map so you can plot exactly how a gate network would work as you build it.
     
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    or ya know making it so gates have an assigned freqency on building and you just input the destination gates freqency
    That's... a really good idea. And that'd be fun to punch in a random frequency on a developed server and see what pops out :)
     

    Edymnion

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    Well, if memory serves, you can only have one station per sector, and you can only have a gate on or as a station.

    So at no point should there ever be two different gates in the same sector, so... why don't we just directly input the sector coordinates into the computer?
     

    StormWing0

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    Well some of us have multiple gates on a single station so if you wanted to pull a Stargate Stunt you'd need the System Coords, Sector Coords, and Gate Number (for telling the gate what gate within the sector to send you to.).
     

    lupoCani

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    For the record, one can have multiple gates per station. However, since gates, like jumpdrives, are merely a glorified implementation of /change_sector, your location of arrival in the target sector is in no way affected by the position of the target gate. As such, it's meaningless to target individual gates, only the sector should be necessary. Of course, "frequencies" or something similar would still be useful for security, on the other hand, there might be more interesting approaches to that. (Irises!)
     
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    Well, if memory serves, you can only have one station per sector, and you can only have a gate on or as a station.

    So at no point should there ever be two different gates in the same sector, so... why don't we just directly input the sector coordinates into the computer?
    There's a variable for max station amount in a sector in server.cfg, some servers make it higher than the default amount of one.
     
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    I'm pretty sure that the current system is used for balance purposes. Warp gates are OP as hell, especially when you're talking about capital-size gates. Being able to change gate destinations on the fly, without having to leave the safety of your base would be ridiculous.

    Although I agree that the exact method for connecting them needs refinement, you should still have to be present at both gates to link them.
     
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    I'd say that the warp gate connection should be final, and on break both gates have to have the frequency reset.