A few ideas: core is a faction module, destruction = undocking and un-faccing, etc, etc

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    http://star-made.org/content/ai-improvement-actual-simulation-people-driving-ships-body-visible-cockpit-isanth-vi-needs

    1. naming...

    The name of a ship should be split up into 2. The numbers that automatically come up, and the name itself. The numbers would be a sort of ID definition, allowing ships of the same name to exist.

    2. Important faction changes

    a A faction module inside a ship's core, which will add equality to the factioned MOB ships with no faction module.

    b Better permissions: what you would expect, so, player-specific ownership, etc.

    3. Important destruction changes

    When a station loses its faction module, it un-factionizes everything.

    When a ship overheats, it undocks, if docked, loses its faction data completely, undocks everything chain docked to it, which all lose their faction data.

    New MOB naming:

    They simply get called the name of their ship, with a normal secondary name, (summin like 24534789536724958), and have the saying: Trader (trading guild/Isanth - new name) 'not sure' (the federation - please read the topic at the top) Pirate (Pirates)