I have a feeling that may come in handy.
As it stands, the small ship v. big ship argument is based around a few points, cost, turn speed, firepower/shields, and turrets/cloaking.
As it stands, a head on battle is suicide for the smallest ship. But that is under the assumption of a gentleman\'s duel, no human would EVER decide to go head-to-head in actual combat. So we cannot assume that all battles will end in the same fashion. Even so, each ship is unique in some way or another sometimes by pilot skill or armament.
We can assume that a person who builds a large ship will use turrets, it makes sense as your guns will only kill anything that is within a 180 degree firing arc that all current guns have (btw, the AI love to exploit that excessively, I would recommend reducing it to about 30 degrees). Turrets on large ships allow you to strike at anything around you assuming a good placement. The AI also ranges from sharpshooter to drunk cowboy, which really doesn\'t help too much but adds a bit of variety on servers.
We can assume that a small ship is not a brand-noob type ship with no shields and (unintelligible ranting). A good, small ship should include jamming, cloaking, or both. Guns should be arranged in a shotgun alternating style for the most DPS at the short 300 meter range. Shields are recommended for fighting other small ships, but optional. The jamming allows you to get in with minimal chance of detection and evade ANY type of AI support (turrets or fighters). Attaching turrets is not recommended as they can weigh you down or make your ship rather cruddy in terms of jamming, but can be useful as they can counter enemy fighters.
Now that we have the groundwork as to ideal ships, lets compare the apples and oranges. Small ships will (obviously) cost less; time to make, set up, and of course, money. Big ships cost more and require more resources (time, money, materials) to construct. A small ship SHOULD be able to out turn a big ship (I have yet to see one that can\'t). Big ships have an undeniable firepower supremacy and shields whilst the fighters have small pew pew guns. Big ships have their turrets, and can\'t cloak (or at least not with that attitude). Small ships can cloak and jam but usually lack turrets.
Basically, the entire argument is silly. There is no better word (at least that I can think of) that better describes it. We assume a small ship can not go take down a big ship, but assuming that both pilots aren\'t complete idiots, then it could easily be an equal match. I could make 1,000 million credit fighters for the cost of one Billion credit battleship. But that is irrelevant as no server can hold 1,001 people at one time. I could use AI, but how am I supposed to move 1,000 fighters? Basically, the argument is pointless as long as it is a 1v1 battle. with the new shield set-up, one fighter is going to have a fun time countering a Damocles (the prime example of a big ship) as its guns will likely not have the ability to take down the shields. But of course, who travels alone (I usually do :| ) as you can do much more damage by attaching another fighter that is AI controlled to you! and with chain docking, you can add EVEN MORE (note: hypothetically speaking) to you and the docked ship.
To this strange argument I add one last thing, This was typed in a text editor so Its a bit of a format experiment and Large ships should have their day again. Mainly so I can continue to kill them and loot.