- Joined
- Oct 30, 2015
- Messages
- 691
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- 254
I have experimented with a design that uses a 45 degree rotation of the default (flat-on top) orientation of a ship. The view is skewed on a 45 degree angle when grappled or in the core so it would be nice to enable the pilot to rotate their view 45 degrees in either direction. This sounds simple compared to my main request:
Can advanced build mode be expanded to allow 90 degree symmetry-mode? (my Fleet entry is an example of the kinds of builds this would facilitate.)
Lukwan's_Fleet_Submission_1
Note...the core has a diamond shaped orientation (45 degrees) to facilitate the 4 shoulder-turrets.
I had to duplicate all of the mirror-image blocks manually because normal symmetry mode does not help to build this way.
There are a number advantages to having this build option:
-More variety of design throughout the community due to the usefulness of the current 180 degree symmetry plus the alternatives made possible by 90 degree symmetry.
-Help speed up build projects by making sub-sections easier to make.
-Potential for more obscure 'alien' designs.
-Cool formations.
I had some difficulty with this build because it was very disorienting to navigate in build-mode, there was very little that symmetry mode could help with and switching between entities was limited to entities that shared a plane. Also, block-facing was problematic. Still, I had fun figuring out this build.
While we are on the subject...how about spiral-symmetry?
Can advanced build mode be expanded to allow 90 degree symmetry-mode? (my Fleet entry is an example of the kinds of builds this would facilitate.)
Lukwan's_Fleet_Submission_1
Note...the core has a diamond shaped orientation (45 degrees) to facilitate the 4 shoulder-turrets.
I had to duplicate all of the mirror-image blocks manually because normal symmetry mode does not help to build this way.
There are a number advantages to having this build option:
-More variety of design throughout the community due to the usefulness of the current 180 degree symmetry plus the alternatives made possible by 90 degree symmetry.
-Help speed up build projects by making sub-sections easier to make.
-Potential for more obscure 'alien' designs.
-Cool formations.
I had some difficulty with this build because it was very disorienting to navigate in build-mode, there was very little that symmetry mode could help with and switching between entities was limited to entities that shared a plane. Also, block-facing was problematic. Still, I had fun figuring out this build.
While we are on the subject...how about spiral-symmetry?