With the new Cannon penetration mechanics intended to encourage the use of weapons that are appropriate to the target being fired on, I'd like to suggest something similar for missiles: Turning rate and velocity that is inversely proportional to the missile's damage (another way to describe it...
I'm by no means a great player, I like to do shells and then fill them out with designs or recreate SciFi stuff. That said, I'm currently doing a refit of a ship I had and gutting it for the new systems and need some help or to correct me on assumptions I have:
1) I think I have the power...
The Quake 2 BFG10K was a fascinating megaweapon in its time. It performed damage in a number of ways, including direct contact damage, explosive damage, and two unusual forms of damage involving not only energy beams projected from the BFG projectile (not the gun), but also a special...
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