There have been debates about which sector size to set on servers. The smaller it is, the smaller the database, the less the server load, BUT at the same time there will be issues with overlapping structures, sector transition during battles, AI fleet movement and cross-sector hit detection on...
It's difficult, if not impossible to balance a weapon, whose range is dependent on sector size for both vanilla settings and servers with larger sectors. Default beams only have 1km range, which I'd consider almost useless. They might be useful for very small and hard to hit targets, if AI...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.