rework

    1. Pyro670

      Havoc Shipyards Requiem-Class Carrier A-5

      At its creation I had a clear vision of what I wanted to do, which was build a carrier that was capable of holding its own while still having a nicely fleshed out and immersive interior. Things were going smoothly until the energy update happened and things just kind of went downhill from there...
    2. J

      AlphaRework 1.0

      == [AlphaRework] == Replaces high damage with a shield hardener that makes you take 80% less damage when active. Replaces low damage with a weapon overdriver that massively decreases reload time.
    3. S

      Planned Cloaking rework via cloaking modules

      I have been thinking about a way to rework the current cloaking mechanic to allow people to build proper ships capable of turning invisible instead of resorting to the current masses of power modules and thrusters that most people use, which honestly kind of sucks to see :(. Like most other...
    4. Jaaskinal

      Recognized by Council A Way to Relate Jamming, Cloaking and Scanning With Modules.

      Radar jamming and cloaking are probably overdue for re-works as they are the only computers in the game that do not require modules and do not link into the weapon combination system. I do not know how to tackle the later, but here is my suggestion for the former. There should be a vision...